A mi vmmiN-mmmt
grapl al simuleilm of 3D zpeu
A Geiser, M Menozzi and H Krueger
Accurate space perception within 3D display systems could be
dependent on the real observer's viewpoint relative to the
displayed 3D space. In this article, a stereoscopic display
system is presented, which achieves viewpoint-dependent
graphical simulation of space in real time. The concept,
function and construction of the equipment is outlined. Em-
phasis is placed on the method used to measure the observer's
viewpoint. The performance of the display system with respect
to the capabilities of the human visual system is discussed and
finally, a brief description of an experiment to quantify ob-
server performance is given.
Keywords: 3D displays, stereo viewing, viewpoint dependent
imaging, head tracking, space perception, 3D vision
Graphical simulation of 3D objects is becoming increas-
ingly important in such fields as aviation, medicine,
cartography and teleoperating l-a. The application of 3D
displays in these fields often places great demands on the
user's capabilities of visual space perception. Hence, to
prevent operator overload, the display technology needs
to be optimized to match human perceptual capabilities.
In this area, perspective displays currently play a
dominant role, with video monitors and computer
graphics, for example, being well established tools.
Stereoscopic displays became available commercially in
the 1980s, but their success has been limited to some
specialized tasks. The reason for this may be that only
small improvements in space perception are achieved
using such displays. It is known from applications in
teleoperating that performance of manipulation tasks
improves only slightly when using stereoscopic displays
as opposed to perspective displays; however, by far the
best performance is achieved with direct perception of
Department of Hygieneand Applied Physiology, Swiss Federal Insti-
tute of Technology,CH-8092 Zurich, Switzerland.
Paper received: 2 March 1993; revised: 14 June 1993
space (without an intervening display) 5-7. An important
reason for this may be that perspective, as well as
stereoscopic, displays assume that the observer is
stationary, in a predefined position in space. Conse-
quently, head movements have no effect on the displayed
image(s). This unnatural situation may be the cause of
the mismatch between current 3D displays and human
visual space perception.
In order to verify this hypothesis, a tool for viewpoint-
dependent simulation of space is needed. A display
system which has been developed for this purpose is
described below. Its concept is based on the idea of
virtual-window display 8. According to this, a display
should have the same properties as a window through
which an observer may examine the space situated
behind. This concept is in contrast to the virtual reality
display which requires the simulation of a space sur-
rounding the observer.
In contrast to Cole et al. 9, who employed a video
system, the solution proposed here is based on computer
graphics. This permits the incorporation of techniques
used in psychophysical experiments, which are not easily
realized in the real world (e.g. scaling of objects). The
only implementation of the virtual-window display sys-
tem based on computer graphics known by the authors
is that of Schwartz ]°. As his method for measurement of
head movement was restricted to one degree of freedom,
the system was judged to be unsuitable for the above-
mentioned purpose.
CONCEPTUAL DESIGN
The primary feature of the display system is the capa-
bility to measure the observer's position in space and to
adjust the viewpoint used by the image generation
process in accordance with this measurement. Other
features include facilities for editing objects and their
spatial relations and a device for direct manipulation of
objects. All the features have access to a common
0141-9382/93/030144-06 © 1993 Butterworth-Heinemann Ltd
144 Displays Volume 14 Number 3 1993