SeaStory: An interactive narrative using collaborative features
Ana Andrade
2048716@student.uma.pt
University of Madeira
Funchal, Portugal
Mara Dionisio
University of Madeira
Funchal, Portugal ITI/LARSyS,
University of Lisbon
Lisbon, Portugal
Valentina Nisi
ITI/LARSyS, University of Lisbon
Lisbon, Portugal
Figure 1: Seastory Mobile Application and Screenshots from the visual novel.
ABSTRACT
Anthropogenic activities damage nature in several ways. In the con-
text of Madeira archipelago, we want to raise teenagers’ awareness
about the impact that anthropogenic activities have caused on the
species Monachus Monachus (Mediterranean Monk Seal). To raise
awareness of the Monk Seal ecosystem among the teenage popu-
lation this work proposes the design of a Visual Novel enriched
with collaborative and gamification elements, called SeaStory. The
main goal is to provide educational content in a more attractive and
engaging format. Through the realization of a functional prototype,
for the android operating system, we want to study how the use
of collaborative features in interactive narratives influences the
user experience and the delivery of educational content. This work
presents a novel approach by adding collaborative elements in a
Visual Novel providing in this way a contribution in the design
of interactive media with the goal of providing awareness about
endangered species and ecosystems among a teenage audience.
CCS CONCEPTS
• Applied computing → Interactive learning environments; •
Human-centered computing → Interactive systems and tools.
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IDC ’22, June 27–30, 2022, Braga, Portugal
© 2022 Association for Computing Machinery.
ACM ISBN 978-1-4503-9197-9/22/06. . . $15.00
https://doi.org/10.1145/3501712.3535276
KEYWORDS
Visual Novel, Interactive Storytelling, Collaboration, Mediterranean
monk seal, Teenagers,Augmented Reality, Edutainment
ACM Reference Format:
Ana Andrade, Mara Dionisio, and Valentina Nisi. 2022. SeaStory: An in-
teractive narrative using collaborative features. In Interaction Design and
Children (IDC ’22), June 27–30, 2022, Braga, Portugal. ACM, New York, NY,
USA, 4 pages. https://doi.org/10.1145/3501712.3535276
1 INTRODUCTION
Anthropogenic activities such as the production of food for human
consumption, overfishing, chemical pollution, noise pollution and
light pollution have caused consequences such as global warm-
ing, greenhouse effect, loss of habitats, loss of biodiversity, ocean
acidification and sea-level rise [8, 20]. However, there is a commu-
nity that has been feeling the negative impact of human activities
since the Roman Era. Ancient human attitudes toward the species
Monachus Monachus (Mediterranean Monk Seal) have resulted in
its current endangered state [19]. The Mediterranean Monk Seal
suffered exploitation of its fur, oil and meat, its use in medicine and
entertainment, and its role in mythology and superstition. So now
the Mediterranean Monk Seal is considered the rarest and most en-
dangered of all the seal species in the world, currently, there are only
a few individuals left in the whole world and they can be found in
the Madeira Island archipelago. This work proposes to raise aware-
ness towards this very fragile ecosystem and species. We have seen
that there is great potential in the use of interactive experiences to
captivate and draw people’s attention to existing environmental
problems[5, 15]. However, there is still much that can be explored
to deliver educational content, in particular, to effectively educate
teenagers towards sustainability issues since previous work has
shown that interest and concern with environmental issues and
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