12 International Journal of Art, Culture and Design Technologies, 1(1), 12-21, January-June 2011 Copyright © 2011, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Copyright © 2011, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Keywords: Artistic Processes, Design, Education, Integrated Art-Science-Technology, Smart Textile, Transdisciplinary, Wearable Computing INTRODUCTION One of the drivers for the initiation of the re- search project was the dramatically low number of female students in the field of technology, engineering and computer science at university level. 3 The hypothesis of the project claims the introduction of artistic processes linked to meaningful contexts developed by the girls Shaping Interactive Media with the Sewing Machine: Smart Textile as an Artistic Context to Engage Girls in Technology and Engineering Education Daniela Reimann, Karlsruhe Institute of Technology (KIT) Institute of Vocational and General Education, Germany ABSTRACT In the context of converging media technologies, the concept of mobile media embedded in wearable material was introduced. Wearable Computing, Fashionable Technology, and Smart Textile are being developed at the intersection of media, art, design, computer science, and engineering. However, in Germany, little research has been undertaken into Smart Textile in education 1 . Those activities are not realized at school in the context of artistic processes in general MINT 2 education in classroom settings. In order to research the interplay of electronic textiles and wearable technology, hard and software tools, such asArduino LilyPad, a programmable board designed for stitching into clothing and fexible applications are scrutinized. In the project, contemporary media art projects in the feld of Fashionable Technology are explored to inspire interdisciplinary technology education. The project described in this paper engages girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education. themselves can be key to trigger interest and motivation to deal with technology embedded in everyday life. Artistic processes, diverse materials and media aim to mediate technology as aesthetic experience, embedded in artistic processes of shaping, designing, construct- ing, programming and presenting interactive technology in individual project contexts. The paper is based on the research project “Artistic Approaches to Engage Girls and Young Women in Technology and Engineering in Education at School and University” held at the KIT’s DOI: 10.4018/ijacdt.2011010102