1
The Promise of Affective Computing
Rosalind W. Picard, Sc.D., Fellow, IEEE
Abstract—This chapter is adapted from an invited introduction written for the first issue of the IEEE Transactions on Affective
Computing, telling personal stories and sharing viewpoints of a pioneer and visionary of the field of Affective Computing. This
is not intended to be a thorough or a historical account of the development of the field for the author is not a historian and
cannot begin to properly credit the extraordinary efforts of hundreds of people who helped bring this field into fruition. Instead,
this chapter recounts experiences that contribute to this history, with an eye toward eliciting some of the pleasurable affective
and cognitive responses that will be a part of the promise of Affective Computing.
Index Terms—Affective Computing, Agents, Autism, Psychophysiology, Wearable Computing.
—————————— ——————————
1 INTRODUCTION
ODIE is a young woman I am talking with at a fas-
cinating annual retreat organized by autistic peo-
ple for autistic people and their friends. Like most
people on the autism spectrum (and many neuro-
typicals, a term for people who don’t have a diag-
nosed developmental disorder), she struggles with
stress when unpredictable things happen. Tonight
we are looking at what happened to her emotional
arousal as measured by a wristband that gathers
three signals – skin conductance, motion, and tem-
perature (Fig. 1). Jodie was upset to learn that the
event she was supposed to speak at was delayed
from 8:00 to 8:30pm. She started pacing until her
friend told her “Stop pacing, that doesn’t help you.”
Many people don’t have an accurate read on what
they are feeling (this is part of a condition known as
alexithymia) and while she thought pacing helped,
she wasn’t certain. So, she took his advice. She then
started to make repetitive movements often seen in
autism called “stimming,” and continued these until
the event began at 8:30. In Fig. 1 we see her skin
conductance on the top graph, going down when
she was pacing, up when she was stimming, and
hitting its highest peaks while she presents. The
level also stays high afterward during other peo-
ple’s presentations, when she stayed up front to
handle problems with the audio-visual technology,
including loud audio feedback.
Collecting data related to emotional arousal is
not new: For example, skin conductance has been
studied over a hundred years. What is new, howev-
er, is how technology can measure, communicate,
adapt to, be adapted by, and transform emotion and
how we think about it. Powerful new insights and
changes can be achieved with these abilities. For
example, Jodie collected her emotional arousal data
wearing a stretchy wristband, clicked to upload it
into a mobile viewer, and showed it to her friend
(the one who had asked her to stop pacing). The
first words spoken after checking the time stamps
on the data display were his. He said, “I’m not going
to tell you to stop pacing anymore.” The next morn-
ing I saw the two of them again. This time, she was
pacing and he sat quietly nearby letting her pace,
typing on his laptop. The ability to communicate
objective data related to her emotional arousal and
activity – specifically her sympathetic nervous sys-
tem activation of which skin conductance is a sensi-
tive measure, prompted a change in his behavior.
Mind you, she had told him in the moment of stress
that she thought pacing was helping, but this did
not change his behavior. Objective data about emo-
tions carries much more power than self-reported
subjective feelings.
The convenience of a new affective computing
technology can lead to new self-understanding as it
did for Jodie. Objective data related to emotion is
more believable than verbal reports about feelings.
Shared affective data can improve communication
between people and lead to better understanding
and sometimes to beneficial changes in behavior:
Jodie’s friend could now accept that her pacing
might be helpful, and let Jodie pace.
xxxx-xxxx/0x/$xx.00 © 200x IEEE
————————————————
R. W. Picard is with the MIT Media Laboratory, Cambridge, MA 02139. E-
mail: picard@media.mit.edu.
J