How Bodies Matter: Five Themes for Interaction Design
Scott R. Klemmer, Björn Hartmann
Stanford University HCI Group
Computer Science Department
Stanford, CA 94305-9035, USA
{srk, bjoern}@cs.stanford.edu
Leila Takayama
Stanford University CHIMe Lab
Communication Department
Stanford, CA 94305-2050, USA
takayama@stanford.edu
ABSTRACT
Our physical bodies play a central role in shaping human
experience in the world, understanding of the world, and
interactions in the world. This paper draws on theories of
embodiment—from psychology, sociology, and philosophy
— synthesizing five themes we believe are particularly
salient for interaction design: thinking through doing,
performance, visibility, risk, and thick practice. We intro-
duce aspects of human embodied engagement in the world
with the goal of inspiring new interaction design ap-
proaches and evaluations that better integrate the physical
and computational worlds.
Author Keywords
Embodiment, bodies, embodied interaction, ubiquitous
computing, phenomenology, interaction design
ACM Classification Keywords
H.1.2 [Models and Principles]: User/Machine Systems.
H.5.2 [Information Interfaces]: User Interfaces—theory and
methods; user-centered design.
INTRODUCTION
The body is the ultimate instrument of all our external
knowledge, whether intellectual or practical… experience
[is] always in terms of the world to which we are attending
from our body. —Michael Polanyi [56, p. 15]
The richness of human knowledge and understanding is far
deeper than the set of knowledge we can produce a sym-
bolic account of. As Polanyi puts it, “we know more than
we can tell” [56, p. 4]. To elucidate this assertion, consider
riding a bicycle: one is simultaneously navigating, balanc-
ing, steering, and pedaling; yet it is not possible for bicy-
clists to articulate all of the nuances of an activity that they
successfully perform. Perhaps the most remarkable aspect
of this is that riding a bicycle is just one of thousands of
activities that our bodies can do.
Contrast the richness, subtlety, and coordination of tasks at
several levels of concern that bicycling offers with the
graphical user interface that we use today. One of the most
sweeping — and unintended — transformations that the
desktop computing paradigm has brought about is the
extent to which the physical performance of work has
homogenized. For certain activities, such as writing this
paper, the keyboard interaction paradigm appropriately
leverages our bimanual dexterity. But, with a keyboard and
mouse interface, the use of our bodies for writing a paper is
the same as for editing photographs. And playing music.
And communicating with friends and family. And anything
else that one might want computation for.
This paper presents five themes that we believe are particu-
larly salient for designing and evaluating interactive sys-
tems. The first, thinking through doing, describes how
thought (mind) and action (body) are deeply integrated and
how they co-produce learning and reasoning. The second,
performance, describes the rich actions our bodies are
capable of, and how physical action can be both faster and
more nuanced than symbolic cognition. The first two
themes primarily address individual corporeality; the next
two are primarily concerned with the social affordances.
Visibility describes the role of artifacts in collaboration and
cooperation. Risk explores how the uncertainty and risk of
physical co-presence shapes interpersonal and human-
computer interactions. The final theme, thickness of prac-
tice, suggests that because the pursuit of digital verisimili-
tude is more difficult than it might seem, embodied interac-
tion is a more prudent path.
To be sure, this paper is not the first to posit that richer
interaction paradigms are possible. What we hope to
contribute to this discussion is a synthesis of theoretical and
empirical work—drawn from psychology, sociology, and
philosophy — that provides insight for both ideation and
evaluation of interaction design that integrates the physical
and computational worlds.
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DIS 2006, June 26–28, 2006, University Park, Pennsylvania, USA.
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THINKING THROUGH DOING
The evidence supports … an evolutionary view of human
reason, in which reason uses and grows out of bodily
capacities. — George Lakoff and Mark Johnson [38]
Direct physical interaction with the world is a key constitut-
ing factor of cognitive development during childhood. The
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