Inside Out – Outside In
Exploring Indoor–Outdoor Indirect Augmented Reality Positioning
in Cultural Heritage
Gunnar Liestøl
1(B)
, Šar¯ unas Ledas
2
, Žilvinas Ledas
2,3
, José Cruz
4
, Tomás Carla
4
,
and Vanessa Antunes
4
1
Department of Media & Communication, University of Oslo, Oslo, Norway
gunnar.liestol@media.uio.no
2
Tag Og Joy, Vilnius, Lithuania
sarunas.ledas@tagofjoy.lt
3
Institute of Computer Science, Vionius University, Vilnius, Lithuania
4
Centro de Estudos Históricos da Lourinhã, Lourinhã, Portugal
Keywords: Augmented reality · Indoor positioning · GPS · ARKit · Digital
cultural heritage
1 Introduction and Background
The employment of Augmented Reality (AR) in museum exhibitions and at cultural
heritage sites has increased dramatically over the past decade (Bekele et al., 2018). AR
as a mode of representation and reconstruction is used to extend and enrich the experience
of artifacts on display thus providing important context and quality to the objects and
environments observed (Gimeno et al. 2017). AR applications in various forms are also
frequently found as part of cultural heritage locations and archaeological sites in the
open air (Vlahakis et al. 2002; Litvak et al. 2020).
Employment of Augmented Reality (AR) in indoor Museums requires adequate
positioning precision in environments with complex room structures, including rich
inventories, and with visitors constantly changing between still positions and movement,
individually as well as in groups. Quests for the simple yet solid indoor positioning
systems (IPS) for off–the–shelf mobile devices to master these diverse conditions have
been ongoing for years (Lymberopoulos & Liu, 2017), though with limited progress.
More recently we have seen improvements with the launch of ARKit – Apple’s solution
for iOS (iPhones) and iPadOS (iPads), and ARCore – Google’s solution for Android OS
(Oufqir et al. 2020). These approaches combine camera input for image recording and
recognition, focus measurement and, eventually, the use of built–in LiDAR scanning.
Mobile applications employing Global Navigation Satellite Systems (GNSS), better
known as ‘GPS’ (Global Positioning System), have always been considered the outdoor
only solution for localisation, and for good reasons. Every smartphone user has expe-
rienced the drastic decrease in positioning precision as the receiving terminal is moved
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024
M. C. tom Dieck et al. (Eds.): XR 2023, SPBE 2024, pp. 161–172, 2024.
https://doi.org/10.1007/978-3-031-50559-1_13