Citation: Iqbal, A.; Honhaga, I.; Teffera,
E.; Perry, A.; Baker, R.; Pearce, G.; Szabo,
C. Vulnerability and Defence: A Case
for Stackelberg Game Dynamics.
Games 2024, 15, 32. https://doi.org/
10.3390/g15050032
Academic Editor: Ulrich Berger
Received: 27 July 2024
Revised: 13 September 2024
Accepted: 14 September 2024
Published: 18 September 2024
Copyright: © 2024 by the authors.
Licensee MDPI, Basel, Switzerland.
This article is an open access article
distributed under the terms and
conditions of the Creative Commons
Attribution (CC BY) license (https://
creativecommons.org/licenses/by/
4.0/).
games
Article
Vulnerability and Defence: A Case for Stackelberg Game Dynamics
Azhar Iqbal
1,
* , Ishan Honhaga
1
, Eyoel Teffera
2
, Anthony Perry
2
, Robin Baker
2
, Glen Pearce
2
and Claudia Szabo
1
1
School of Computer and Mathematical Sciences, University of Adelaide, Adelaide, SA 5005, Australia;
ishan.honhaga@adelaide.edu.au (I.H.); claudia.szabo@adelaide.edu.au (C.S.)
2
Defence Science and Technology Group, P.O. Box 1500, Edinburgh, SA 5111, Australia;
eyoel.teffera@defence.gov.au (E.T.); ant.perry@defence.gov.au (A.P.); robin.baker@defence.gov.au (R.B.);
glen.pearce@defence.gov.au (G.P.)
* Correspondence: azhar.iqbal@adelaide.edu.au
Abstract: This paper examines the tactical interaction between drones and tanks in modern warfare
through game theory, particularly focusing on Stackelberg equilibrium and backward induction. It
describes a high-stakes conflict between two teams: one using advanced drones for attack, and the
other defending using tanks. The paper conceptualizes this as a sequential game, illustrating the
complex strategic dynamics similar to Stackelberg competition, where moves and countermoves are
carefully analyzed and predicted.
Keywords: Stackelberg equilibrium; sequential games; backwards-induction outcome
1. Introduction
More than a century before John Nash formalized the concept of equilibrium in
game theory [1–3], Antoine Cournot [4] had already introduced a similar idea through his
duopoly model, which became a cornerstone in the study of industrial organization [5].
In economics, an oligopoly refers to a market structure in which a small number of firms
(n ≥ 2) supply a particular product. A duopoly, a specific case where n = 2, is the scenario
to which Cournot’s model applies. In this model, two firms simultaneously produce and
sell a homogeneous product. Cournot identified an equilibrium quantity for each firm,
where the optimal strategy for each participant is to follow a specific rule if the other
firm adheres to it. This idea of equilibrium in a duopoly anticipated Nash’s more general
concept of equilibrium points in non-cooperative games.
In 1934, Heinrich von Stackelberg [6,7] introduced a dynamic extension to Cournot’s
model by allowing for sequential moves rather than simultaneous ones. In the Stackelberg
model, one firm, the leader, moves first, while the second, the follower, reacts accordingly.
A well-known example of such strategic behavior is General Motors’ leadership in the early
U.S. automobile industry, with Ford and Chrysler often acting as followers.
The Stackelberg equilibrium, derived through backward induction, represents the
optimal outcome in these sequential-move games. This equilibrium is often considered
more robust than Nash equilibrium (NE) in such settings, as sequential games can feature
multiple NEs, but only one corresponds to the backward-induction outcome [1–3].
2. Related Work
Stackelberg games have been significantly influential in security and military research
applications [8–19]. These games, based on the Stackelberg competition model, have been
successfully applied in a wide range of real-world scenarios. They are particularly notable
for their deployment in contexts where security decisions are critical, such as in protecting
infrastructure and managing military operations.
The sequential setup of Stackelberg games is particularly relevant in military contexts
where strategic decisions often involve anticipating and responding to an adversary’s
Games 2024, 15, 32. https://doi.org/10.3390/g15050032 https://www.mdpi.com/journal/games