Vol 6, No 2, June, 2020 67 Technology Acceptance Level Among Students Olebara Comfort Chinaza Olebara Comfort Chinaza Department of Computer Science Faculty of Science Imo State University, Owerri, Imo State, Nigeria. E-mail: chiiprime@gmail.com ABSTRACT This paper is a part of various linked studies towards unravelling the reasons behind the poor performance of Nigeria in the SDG 4 index. With less than 10 years to the 2030 target for achieving a 17-goal developmental plan for United Nation member states, Nigeria is still at a loss as to actualizing the pivotal Sustainable Development Goal of quality education. Results from a voluntary assessment body, Voluntary National Review (VNR) as well as SDG index reports indicate that the Nigerian education sector has major challenges and not much has been achieved from the time of goal setting till date. The researcher, considered technology as a means for advancing the education quality through making learning more entertaining and engaging. The students were presented with questionnaire to determine their acceptance of visual learning. The result shows, that majority of the students accept visual learning tools, find it interactive and retain knowledge gained from visual learning aids more than traditional learning pattern. Keywords: SDG 4, Visual Learning, Quality Education, SDG Assessment, Rural Education, terrorism, Digital learning, Virtual Reality Journal Reference Format: Olebara, C.C. (2020): “Technology Acceptance Level Among Students”. Social Informatics, Business, Politics, L:aw & Technology Journal. Vol. 6 . No. 2, Pp 67-72. Article DOI No - dx.doi.org/10.22624/AIMS/SIJ/V6N2P9 www.isteams/socialinformaticsjournal 1. INTRODUCTION Visual Learning and its Role in Knowledge Acquisition and Retention By definition, visual learning is the act of learning through visualizing the learning objects such as charts, colour coding, concept maps etcetera. In the context of this paper, the researcher uses Visual learning to represent the use of digital hardware and software in learning. Virtual reality, computer simulations, and mobile phones, are some of the visual tools that can be deployed in theeducation sector. According to [1] visual learning constitutes processes of input and interaction, and that taking into account the learners’ needs and aspirations as portrayed in visual learning, makes the learners feel involved and genuine towards learning. Nigeria is a country with a population of about 200 million people with 47.25 percent of the peopleliving in the rural areas of the country [2] . In 2015 United Nations had 173 member states adopt an agenda for sustainable development. 17 goals were identified and tagged Sustainable Development Goals, and the expected year of accomplishment was set to 2030 [3]. Achievementswere to be measured using set indicators with member nations voluntarily presenting themselves for annual evaluation of progress by Voluntary National Review (VNR).