International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 05 Issue: 01 | Jan-2018 www.irjet.net p-ISSN: 2395-0072
© 2018, IRJET | Impact Factor value: 6.171 | ISO 9001:2008 Certified Journal | Page 482
Virtual Reality – Opportunities and Challenges
Ronak Dipakkumar Gandhi
1
, Dipam S. Patel
2
1
MTech CAD/CAM Student , Dharmsinh Desai University , Nadiad , Gujarat
2
Assistant Professor , Mechanical Engineering , Dharmsinh Desai University , Nadiad , Gujarat
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Abstract - In today’s world , we are surrounded by blends
of technologies. We have acquired majorities of these
technologies into our everyday lives. Increasingly, these
various technologies are getting integrated to provide us
with new abilities and services. And most often a computer is
the heart of such integration. This is the case with Virtual
Reality a so called technology which actually is a very
sophisticated integration of a number of techno-logies.
Virtual Reality is a technology based on computer which
assimilates specialized input and output devices by allowing
the user to interact with and experience an artificial created
environment as if they were in the real world. A virtual
reality system is also allowing the user to search and
interact with a three dimensional virtual or artificial
environment created by the designer. In the virtual world ,
the user can do all things similar to routine as throwing a
tennis ball or as excellent as flying through space. And all
these things can be made to occur only because of a hand
gesture or a nod.
Virtual Reality is a three dimensional computer based
interactive environment which simulate reality. Virtual
Reality can bring us into a imaginary world which appears
exactly similar to our own world. For designing a virtual
reality system , one have to deals with ideas of spatial
relationships and computer graphics which in turn are
affiliated to mathematics , physics , arts and also human
psychology. In these virtual or synthetic environ-ments , one
have to take into account various physics laws like gravity ,
air resistance , and speed etc.
Keywords: Virtual Reality, Computer based technology,
Virtual Environment, Artificial Environment, Second life,
Augmented Reality.
1. INTRODUCTION
Virtual Reality (VR) technology is becoming more perfect
and immerging with the aid of computer hardware,
software and virtual world integration technology, which
can show the real world dynamically. These technologies
can make reaction according to people’s form , language
and so on immediately after a real time communication is
formed between people and virtual world. Hence , for past
few years such technology has catch up much attention of
researchers and companies.
Virtual Reality (VR) can be defined as use of computer
modelling & simulations which help a person in interacting
with artificial 3D enviro-nment. This 3D artificial
environment shows reality with help of some interactive
devices which can send and receive information and are
worn in form of goggles, headsets, gloves or body suits etc.
In other words , virtual reality can be defined as use of
computer graphics to simulate presence physically in
artificial or virtual environment & to create a realistic
looking world. Virtual Reality is a real time and interactive
technology ; which means that the computer is developed
to automatically detect inputs given by user and can
modify instan-taneously the virtual world.
Most newer virtual reality environment are visual
experiences which are displayed either on a computer
screen or projector ; but some simulations may also
require additional sensory information like speakers or
headphones. Some-times , users can also make interaction
with a virtual environment either by use of standard input
devices such as a keyboard, mouse etc.
In practice, it is very difficult currently to get a high
experience of virtual reality mostly because of technical
limitations on processing power & image resolutions.
However, those limitations are expected to eventually be
overcomed by use of more powerful , cost effective
processor and imaging technologies over time.
2. LITERATURE REVIEW
Bharath et al.
[1]
presented their paper on “Importance &
Applications of Virtual Reality in Engineering sector”. In
this paper; Virtual reality is defined as an immerging
technology that can provides capability to realize actual
working environment . Further, discussions are made on
approaches needed to realize virtual reality. Paper also
explores importance and usage of virtual reality in
engineering sector like design , manufacturing , insp-ection
, tooling , assembly , prototyping etc . Moreover ; benefits ,
costs , limitations and risks associated while adopting VR
are also covered and highlighted.
Radharamanan et al.
[2]
represented their paper on “A
survey of virtual reality technologies , it’s applications and
limitations”. In this paper various technologies that are
used for virtual reality are highlighted like Head Mounted
Display (HMD) , Caves , Hand Gloves, 3D Mouse, Space ball,
Full body suits, Video camera and sensor etc. In addition ;
technical aspects of virtual reality techno-logies are also
covered. At last advantages & limitations of using virtual
reality in present and for future are also summarized.