ABSTRACT
508 LEONARDO, Vol. 55, No. 5, pp. 508–511, 2022 https://doi.org/10.1162/leon_a_02256 ©2022 ISAST
MUSIC AND SOUND ART
The Zone
A Study of Sound Art as Hyperreality
DIMITRIS BATSIS AND XENOFON BITSIKAS
HYPERREALITY AND SOUND
e marks of existential crisis that we have recently expe-
rienced—especially during pandemic lockdown regimes—
have become visceral; we are on the brink of encountering
a newly developing crisis that drastically influences human
evolution. is crisis originates from our prolonged engage-
ment with cyberspace, which causes the blurring of time and
space [1], a sense of psychological deprivation, and a kind of
contamination. Paul Virilio calls this engagement “dromo-
spheric” [2]. Instantaneity, a trait of telepresence technolo-
gies, distorts and disorients our “depth of field,” which, in
small-scale optics, defines the distinctions of spatial distance
(such as near, far, here, there, etc.).
Ultimately, we live in the network, an extension of what we
call reality. We no longer connect and disconnect to this real-
ity; instead, this situation has become a hyperreality (a term
coined by Baudrillard, discussed in more detail below), an
ongoing cyber-activity that occurs in the background of the
constant connection to cyberspace. It could be said that this
activity is based on a networked environment that enables
corporations to use technology, imposing a networked life
on humans, thus assuming more control over their everyday
lives. James Bridle claims: “e weaponization of informa-
tion is accelerated by technologies that purport to assert con-
trol over the world” [3].
is situation reflects a perception of complex, intercon-
nected, and oſten invisible systems responsible for the emer-
gence of hyperreality, where there is no distinction between
the “real” and the imaginary [4]. In support of the above
Mark Weiser states that the technologies that are supposed
to be the most intelligent are those that disappear into our
everyday operations to the point of becoming universal and
casual, as well as unseen [5].
One might argue that the digitalization of our everyday
routines has occupied our consciousness to such a degree
as to gradually monopolize our reality in a discrete but
transgressive manner, violently disrupting the human con-
dition. All needs that Western civilization has created are
commodified within the ever-flowing data stream of cyber-
space, which could also be seen as a parallel to Umberto Eco’s
reality reconstruction paradigms (Disney World or Ripley’s
Museums); this hyperreality has become widely established
through the blend of reality with virtual reality and human
intelligence with artificial intelligence.
In a manner comparable to the disruptive experience of
hyperreality in cyberspace, e Zone creates an abstract
sonic environment that is invisible, penetrating, and ever-
flowing. e piece draws on sound’s ability to become space,
as sound is composed of material vibrations in space. In
addition, vibrations and their properties and spatial ef-
fects occur within a region [6] of subjective and behavioral
presences [7], and hearing is one of the senses that we use
to interact with reality. Consequently, the abstract nature
of sound could be interpreted as a vague network of data
within hyperreality, a zone of activity that is communicated
to the visitor and triggered sonically by human presence
and movement.
Dimitris Batsis (sound artist, academic researcher), Department of Fine Arts and Art
Sciences, University of Ioannina, 2 Kapetan Lepenioti, Ioannina 45333, Greece.
Email: dbatsis@uoi.gr. ORCID: 0000-0002-0508-4958.
Xenofon Bitsikas (artist, educator), Department of Fine Arts and Art Sciences, Univer-
sity of Ioannina, 45510, PO Box 1186, Ioannina, Greece. Email: xbitsika@uoi.gr.
ORCID: 0000-0002-4553-3682.
See https://direct.mit.edu/leon/issue/55/5 for supplemental files associated with
this issue.
This article concerns The Zone, an interactive sound installation by
the collaborative group Volumetric Units. It focuses on the installation’s
philosophical and creative aspects through a reflective analysis.
The Zone expresses the phenomenological experience of hyperreal
cyberspace: a condition where the shift in consciousness causes
an inability to distinguish reality from the simulation of reality. The
installation is an investigation of the sociopolitical effects of hidden
online processes. The work intends to provoke a feeling of condensed
confusion like the hyperreality that we experience online, a sense of
dissolution of information that is followed by a dissolution of meaning.
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