Virtual Reality Based Access to
Knowledge Graphs for History Research
Julia BECKER
a
Mario BOTSCH
b
Philipp CIMIANO
a,1
Melanie DERKSEN
b
Mohammad Fazleh ELAHI
a
Angelika MAIER
a
Marius MAILE
a
Ingo Oliver P
¨
ATZOLD
a
Jonas PENNINGROTH
a
Bettina REGLIN
a
Markus ROTHG
¨
ANGER
a
Silke SCHWANDT
a
a
Bielefeld University
b
TU Dortmund University
Abstract. Purpose: Knowledge graphs have so far been intensively used in the
cultural heritage domain. Current interaction paradigms and interfaces however are
often limited to textual representations or 2D visualizations, not taking into account
the 4D nature of data. In digital history in particular, where events as well as geo-
graphical and temporal relationships play an important role, exploration paradigms
that take into account the 4D nature of event-related data are important, as they
have the potential to support historians in generating new knowledge and discov-
ering new relationships. In this paper, we explore the potential of virtual reality as
a paradigm allowing digital humanities researchers, historians in particular, to ex-
plore a semantic 4D space defined by knowledge graphs from an egocentric per-
spective. Methodology: We present eTaRDiS: a virtual reality based tool support-
ing immersive exploration of knowledge graphs. We evaluate the tool in the con-
text of a task in which historians and laypersons with a history background explore
DBpedia and Wikidata. We report results of a study involving 13 subjects that in-
teracted with the data in eTaRDiS in the context of a specific task, in order to gain
insights regarding the interaction patterns of users with our system. The usability
of the tool was evaluated using a questionnaire including questions from the Sys-
tem Usability Scale (SUS) in addition to task-specific questions. Findings: The
usability evaluation showed that our tool achieved an overall SUS score of 71.92,
corresponding to a ‘satisfactory’ rating. While the mean score reached with layper-
sons with a history background was quite high with 76.0, corresponding to a rat-
ing of ‘excellent’, the score for historians was lower with 69.4, corresponding to a
‘sufficient to satisfactory’ rating. A qualitative analysis of the interaction data re-
vealed that participants quickly identified the relevant information in the tasks using
a variety of strategies and taking advantage of the features provided in eTaRDiS.
Value: eTaRDiS is to our knowledge the first virtual reality based exploration tool
supporting the exploration of knowledge graphs. The findings of the usability evalu-
ation and the qualitative analysis of exploration patterns show that the system could
potentially be a valuable tool for allowing digital humanities researchers to explore
knowledge graphs as a way to discover new relationships between historical events
and persons of interest.
Keywords. knowledge graphs, VR, digital humanities, digital history, linked data,
semantic web
1
Corresponding Author: Philipp Cimiano, cimiano@cit-ec.uni-bielefeld.de
Knowledge Graphs: Semantics, Machine Learning, and Languages
M. Acosta et al. (Eds.)
© 2023 The Authors.
This article is published online with Open Access by IOS Press and distributed under the terms
of the Creative Commons Attribution Non-Commercial License 4.0 (CC BY-NC 4.0).
doi:10.3233/SSW230011
144