From Displays and Dioramas
to Doll Dramas
Adult World Building and
World Playing with Toys
•
Katriina Heljakka and J. Tuomas Harviainen
Toys both guide and foster the play—and stimulate the imaginations—of
players of all ages. e authors investigate adult use of toys as a point of
entry to the world play of both transmedia-connected and stand alone toy
characters—dolls, action figures, and soſt toys. ey point to how adult toy
players engage actively in world building in their world play and suggest that
play better describes the object relations of adults with toys than such notions
as collecting or pursuing a hobby. ey discuss how adults use world playing
with toys to develop toy industry back stories and replay—and sometimes
revolutionize—original story lines familiar from popular fiction. And they
highlight how mature audiences for character toys employ these physical
objects to explore their capacity for imaginative, spatial, and hybrid world
play. Key words: adult play and creativity; object play; object relations; photo
play; social media and adult play; social play; toys; toy play; world building;
world play
Introduction
This article examines adult toy play as a type of world building, which
the World Building Institute (n.d.) says “designates a narrative practice in which
the design of a world precedes the telling of a story; the richly detailed world
becomes a container for narrative, producing stories that emerge logically and
organically from its well-designed core” (n.p.).
More oſten toys are defined solely as objects related to childhood, not as
playthings for all ages (Heljakka 2013). Toy play, as a type of object play, has been
traditionally associated with children’s use of various physical materials in their
play. To many, adults and toys therefore seem a strange combination. A body of
research concerned with adult play in such forms of behavior as collecting (e.g.,
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American Journal of Play, volume 11, number 3 © e Strong
Contact Katriina Heljakka at katriina.heljakka@utu.fi