International Journal of Evaluation and Research in Education (IJERE) Vol. 14, No. 3, June 2025, pp. 2249~2262 ISSN: 2252-8822, DOI: 10.11591/ijere.v14i3.33034 2249 Journal homepage: http://ijere.iaescore.com Impact of immersive learning environments on the development of technological competencies in students Marily Yenifer Mamani-Choque, Javier Ignacio Machaca-Casani, Benjamín Maraza-Quispe Department of Education, Faculty of Education Sciences, Universidad Nacional de San Agustín de Arequipa, Arequipa, Perú Article Info ABSTRACT Article history: Received Sep 28, 2024 Revised Feb 14, 2025 Accepted Mar 3, 2025 This research identifies the need to enhance students’ technological competencies in designing and building technological solutions through immersive learning environments. The study proposes the use of immersive technologies, such as virtual and augmented reality (AR), to foster creativity and improve students’ ability to develop effective solutions. The aim was to evaluate the impact of immersive learning on the competence of “designing and building technological solutions” in higher education students, focusing on four specific capacities: determining, designing, implementing, and validating solutions, as well as promoting innovation. Using a quantitative, descriptive cross-sectional experimental design, structured questionnaires were administered to 35 students engaged in an immersive technology program. Data were analyzed using descriptive and comparative techniques, revealing a significant positive impact on technological competencies. Students found these experiences to be relevant, engaging, and conducive to creativity, improving their ability to design and test solutions. However, challenges such as resource availability and the need for continuous teacher training were noted. The study concludes that immersive technologies are effective in enhancing academic performance and practical skills, emphasizing their integration in various educational contexts to strengthen key competencies essential for the 21st century. Keywords: Augmented reality Design and build Immersive learning Mixed reality Technological solutions Virtual reality This is an open access article under the CC BY-SA license. Corresponding Author: Benjamín Maraza-Quispe Department of Education, Faculty of Education Sciences Universidad Nacional de San Agustín de Arequipa Arequipa, Perú Email: bmaraza@unsa.edu.pe 1. INTRODUCTION The growing demand for technological competencies in the 21st century has generated the need to innovate teaching methodologies, especially in critical areas such as problem-solving and the design of technological solutions [1]. Traditional education, centered on the passive transmission of knowledge, has proven insufficient to prepare students for the complex challenges of today’s world [2]. In this context, there is a need to explore new educational strategies that not only impart knowledge but also develop practical skills and essential competencies. One approach that has gained attention in recent years is immersive learning [3], which uses technologies such as virtual reality (VR) and augmented reality (AR) to create interactive and highly engaging environments [4]. These environments have the potential to transform the way students learn and apply knowledge, facilitating a deeper understanding and greater capacity to solve complex problems [5]. The problem addressed by the research is the insufficiency of traditional teaching methods in developing technological competencies in students, particularly in designing and building technological