Fully Wireless, Full Body 3-D Motion Capture for
Improvisational Performances
V. Lympourides
Department of Music
University of Edinburgh
Edinburgh EH8 9DF, UK
vl_artcode@yahoo.com
D. K. Arvind
Research Consortium in Speckled Computing
School of Informatics
University of Edinburgh
Edinburgh EH8 9AB, UK
dka@inf.ed.ac.uk
Martin Parker
Department of Music
University of Edinburgh
Edinburgh EH8 9DF, UK
martin.parker@ed.ac.uk
ABSTRACT
This paper describes a framework for exploring the boundaries
of interactive whole-body improvisational performances using
the Orient-3 Wireless Motion Capture System in collaboration
with composers and musicians. The requirements for
improvisational performances are explored and the choice of
the Orient-3 motion capture system is justified from among
mechanical, acoustic, magnetic, optical and inertial motion
capture methods.
Categories and Subject Descriptors
C.2 [Computer-Communication Networks]: Network
Architecture and Design – Wireless Communication.
H.5 [Information Interfaces and Presentation]: Multimedia
Information Systems – Animations; User Interfaces – Input
Devices.
J.5 [Computer Applications]: Arts and Humanities –
Performing arts (Dance and Music).
General Terms
Design, Experimentation, Human Factors, Measurement,
Performance.
Keywords
Wireless Motion Capture, Full-body Motion Capture.
1. INTRODUCTION
Motion capture is the recording of motion for either real-time
or delayed analysis, and playback. Subsequent analysis of the
data is used in a wide range of applications including clinical
studies, i.e., gait analysis, sports science, i.e., biomechanical
studies in skill acquisition, and computer animation. A number
of classical motion capture methods ranging from mechanical,
acoustic, magnetic, optical and intertial methods are described
in Section 2. A full body, fully wireless, 3-D motion capture
system is described in Section 3 and its choice for interactive
improvisational performances is justified in Section 4, with
early results and plans for future research described in the rest
of the paper.
2. MOTION CAPTURE METHODS
Classical motion capture techniques [2] are distinguished by the
location of the sensors - either external to, or on the subject,
and the nature of the transducers employed – mechanical,
acoustic, magnetic, optical or inertial.
Prosthetic or mechanical motion capture methods require the
subject to wear an external structure or exoskeleton, and the
posture is determined by detecting changes in the optical or
electrical transducers at the joints. The main disadvantage is the
cumbersome external structure, whereas the many advantages
are the direct computation of rotation, simultaneous capture of
multiple subjects without problems of occlusion, portability and
relatively low cost.
In the acoustic motion capture method, audio transmitters are
attached to the performer and the external receivers measure the
time to receive the signal, and compute the position of the
transmitters using triangulation. As in the previous method, the
principal advantage is the lack of occlusion in the case of
multiple performers, whereas the many disadvantages include
unwieldy wires, limited size of the capture area, reflections of
sound compromise accuracy, and the low rate of transmission
only supports limited number of transmitters.
Magnetic motion capture method uses a large central magnetic
transmitter to compute the position and orientation of the
receivers attached to the person. The lack of occlusion is the
principal advantage; disadvantages include the cabling which
inhibits movements, interference from metal in the vicinity, and
the limited capture volume.
Optical motion capture (Vicon [3], Qualisys [4], Motion
Capture [5]) is probably the most widely used method in which
either passive reflective markers or active markers are attached
to a performer, and a system of fixed cameras record the
position of these markers. This approach allows the performer
greater freedom of movement, and achieves faster sampling at a
high resolution than the previous methods, in a capture area
which is normally larger in comparison to the acoustic and
magnetic methods. This method is by far the most expensive
and suffers from problems of occlusion. Extensive post
processing is required in order to locate and identify the
markers and account for any crossovers.
A typical optical motion capture session is both a time-
consuming and expensive process with well-defined phases:
planning, setting-up and calibration, capturing of performance,
post-processing for the identification and location of markers,
© The Author 2007.
Published by the British Computer Society