ELSEVIER Decision Support Systems 15 (1995)251-266
Invited Paper
Design and natural science research on information technology
Salvatore T. March *, Gerald F. Smith
Information and Decision Sciences Department, Carlson School of Management Unit~ersity of Minnesota, 271 19th Auenue South,
Minneapolis, MN 55455, USA
Abstract
Research in IT must address the design tasks faced by practitioners. Real problems must be properly conceptual-
ized and represented, appropriate techniques for their solution must be constructed, and solutions must be
implemented and evaluated using appropriate criteria. If significant progress is to be made, IT research must also
develop an understanding of how and why IT systems work or do not work. Such an understanding must tie together
natural laws governing IT systems with natural laws governing the environments in which they operate. This paper
presents a two dimensional framework for research in information technology. The first dimension is based on broad
types of design and natural science research activities: build, evaluate, theorize, and justify. The second dimension is
based on broad types of outputs produced by design research: representational constructs, models, methods, and
instantiations. We argue that both design science and natural science activities are needed to insure that IT research
is both relevant and effective.
Keywords." Information system research; Design science; Natural science; Information technology
1. Introduction
Researchers in Information Technology (IT)
have defined information as "data that has been
processed into a form that is meaningful to the
recipient and is of real or perceived value in
current or prospective actions or decisions" [[14],
p. 200]. This definition can be grounded in cogni-
tivist theories of mental representation [67]. Hu-
man thinking involves mental representations that
intendedly correspond to reality. These represen-
tations are commonly called beliefs or, when
highly validated, knowledge. They are produced
" This paper is an extension of ideas originally presented in
[46]
* Corresponding author
when people pick up sensory inputs or stimuli
from their environment. As new information is
acquired, one's beliefs are adjusted to better
match the perceived reality.
Human knowledge and beliefs inform actions
taken in pursuit of goals. Well-informed actions
(i.e., those based on true beliefs) are more likely
to achieve desired ends. Information is valuable
insofar as it helps individuals form true beliefs
which, in turn, promote effective, goal-achieving
action.
Technology has been defined as "practical im-
plementations of intelligence" [[20], p. 26]. Tech-
nology is practical or useful, rather than being an
end in itself. It is embodied, as in implements or
artifacts, rather than being solely conceptual. It is
an expression of intelligence, not a product of
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