Constrained Closed Loop Inverse Kinematics
Behzad Dariush Youding Zhu Arjun Arumbakkam Kikuo Fujimura
Abstract— This paper introduces a kinematically constrained
closed loop inverse kinematics algorithm for motion control of
robots or other articulated rigid body systems. The proposed
strategy utilizes gradients of collision and joint limit potential
functions to arrive at an appropriate weighting matrix to
penalize and dampen motion approaching constraint surfaces.
The method is particularly suitable for self collision avoidance
of highly articulated systems which may have multiple collision
points among several segment pairs. In that respect, the
proposed method has a distinct advantage over existing gradient
projection based methods which rely on numerically unstable
null-space projections when there are multiple intermittent
constraints. We also show how this approach can be augmented
with a previously reported method based on redirection of
constraints along virtual surface manifolds. The hybrid strategy
is effective, robust, and does not require parameter tuning.
The efficacy of the proposed algorithm is demonstrated for a
self collision avoidance problem where the reference motion is
obtained from human observations. We show simulation and
experimental results on the humanoid robot ASIMO.
I. I NTRODUCTION
Motion planning with kinematic constraints has been an
important and widely studied problem since the inception
of robotics technology. The majority of early research in
this area was focused on obstacle avoidance, typically for
applications involving mobile robot navigation and industrial
manipulation [1], [2]. In these applications, the workspace
was often predefined, static, or slowly varying. Moreover,
application developers typically adopted the philosophy of
segregating the workspace of robots and humans as a safety
countermeasure to avoid collisions with humans.
Today, the field of robotics is moving towards development
of high degree of freedom, human-like, and personal robots,
which are often designed to share a common workspace
and physically interact with humans. Such robots are often
highly redundant which fundamentally adds new capabilities
(self-motion and subtask performance capability). However,
increased redundancy has also added new challenges for
constraining the internal motion to avoid joint limits and self
collisions. With these challenges, researchers have become
increasingly aware of the need for robust joint limit and colli-
sion avoidance strategies to accommodate such applications.
In particular, self collision avoidance, which was largely
overlooked or not required when obstacle avoidance strate-
gies were first developed, has recently become an impor-
tant topic of research [3], [4], [5]. Enforcing self collision
B.Dariush, A. Arumbakkam, and K. Fujimura are at the Honda Research
Institute, USA, 800 California St. Suite 300, Mountain View CA 94041
dariush(aarumbakkam)(kfujimura)@honda-ri.com
Y. Zhu is at Department of Computer Science, The Ohio State University,
zhu.81@osu.edu
constraints is challenging for humanoid robots performing
human-like tasks, especially in a real-time or online setting.
The strategy must not only accommodate multiple colliding
segments simultaneously, but also tolerate smaller collision
distance thresholds than those established for early obstacle
avoidance algorithms. In addition, such constraints should
not significantly alter the reference or originally planned
motion. This is particulary important in applications in-
volving reproduction of robot motion from observed human
motion [5], [6], [7], [8].
This paper introduces an online, kinematically constrained
motion generation algorithm for motion control of robots
or other articulated rigid body systems in task space. The
strategy is formulated in the framework of the closed loop
inverse kinematics (CLIK) algorithm [9]. The presented
CLIK formulation is based on a weighted and regularized
pseudo-inverse solution which computes joint variables given
a set of motion descriptors specified in Cartesian space.
The first contribution of this paper is the construction of an
appropriate weighting matrix which results in collision free
motion. The weighting matrix is based on the gradient of a
potential function which penalizes and dampens joints whose
motion directs the segments toward joint limit and collision
constraints. The proposed method is particularly suitable for
self collision avoidance of highly articulated systems which
may have multiple and changing collision points among
several segments. In this respect, the proposed method has
a distinct advantage over existing gradient projection based
methods which are susceptible to numerical instability when
dealing with multiple and intermittently colliding segment
pairs [1], [10].
The second contribution of this paper is to show that the
proposed method may be augmented with our previously re-
ported collision avoidance strategy to improve robustness [5].
In particular, the hybrid strategy is effective in guaranteeing
collision free motion without the need to tune parameters for
the construction of collision potential functions.
To demonstrate the effectiveness of the proposed algo-
rithm, we illustrate simulated and experimental results on the
Honda humanoid robot ASIMO, where the reference motion
is obtained from captured human motion. The reference
motions are complex, fast, and exhibit frequent self collisions
under the traditional CLIK motion generation. With the
proposed algorithm, the motions are shaped in real time to
produce kinematically constrained motions. The algorithm is
also implemented in our online motion retargeting framework
and demonstrated on the ASIMO platform.
2010 IEEE International Conference on Robotics and Automation
Anchorage Convention District
May 3-8, 2010, Anchorage, Alaska, USA
978-1-4244-5040-4/10/$26.00 ©2010 IEEE 2499