IEEE TRANSACTIONS ON INFORMATION TECHNOLOGY IN BIOMEDICINE, VOL. 14, NO. 3, MAY 2010 589
Toward Emotion Aware Computing: An Integrated
Approach Using Multichannel Neurophysiological
Recordings and Affective Visual Stimuli
Christos A. Frantzidis, Charalampos Bratsas, Member, IEEE, Christos L. Papadelis, Evdokimos Konstantinidis,
Costas Pappas, and Panagiotis D. Bamidis, Member, IEEE
Abstract—This paper proposes a methodology for the robust
classification of neurophysiological data into four emotional states
collected during passive viewing of emotional evocative pictures
selected from the International Affective Picture System. The pro-
posed classification model is formed according to the current neu-
roscience trends, since it adopts the independency of two emotional
dimensions, namely arousal and valence, as dictated by the bidirec-
tional emotion theory, whereas it is gender-specific. A two-step clas-
sification procedure is proposed for the discrimination of emotional
states between EEG signals evoked by pleasant and unpleasant
stimuli, which also vary in their arousal/intensity levels. The first
classification level involves the arousal discrimination. The valence
discrimination is then performed. The Mahalanobis (MD) distance-
based classifier and support vector machines (SVMs) were used for
the discrimination of emotions. The achieved overall classification
rates were 79.5% and 81.3% for the MD and SVM, respectively, sig-
nificantly higher than in previous studies. The robust classification
of objective emotional measures is the first step toward numerous
applications within the sphere of human–computer interaction.
Index Terms—Affective computing, EEG, emotion theory,
human–computer interaction (HCI), Mahalanobis, neurophysio-
logical recordings, support vector machines (SVMs).
I. INTRODUCTION
D
URING the past few years, there has been a rapid develop-
ment in the field of human–computer interaction (HCI).
New methodologies in user interfaces were introduced aim-
ing to improve the interaction between the human and the ma-
chine [1], [2]. Nowadays, computers are no longer viewed as
merely computational tools, but as the enabling technology for
new ways of cyber communication [3], cyber relationships [4],
and cyber socialization [5], since they are equipped with all the
necessary communication channels to interact with the users,
Manuscript received July 10, 2009; revised October 23, 2009. First published
February 17, 2010; current version published June 3, 2010. This work was
supported by a grant from the Greek General Secretariat for Research and
Technology and by the M.Sc. in Medical Informatics Programme, Aristotle
University of Thessaloniki, Greece.
C. A. Frantzidis, C. Bratsas, E. Konstantinidis, C. Pappas, and P. D. Bamidis
are with the Laboratory of Medical Informatics, Medical School, Aristotle
University of Thessaloniki, Thessaloniki 54124, Greece (e-mail: christos.
frantzidis@gmail.com; mpampis@med.auth.gr; evdokimosk@gmail.com;
cpappas@med.auth.gr; bamidis@med.auth.gr).
C. L. Papadelis is with the Center for Mind/Brain, University of Trento,
Trento 38068, Italy (e-mail: christos.papadelis@unitn.it).
Color versions of one or more of the figures in this paper are available online
at http://ieeexplore.ieee.org.
Digital Object Identifier 10.1109/TITB.2010.2041553
and the sensing abilities to infer user’s attributes [1]. It is there-
fore imperative and unsurprising that computerized systems
rapidly prevail in various socioemotional life aspects, such as
e-health, education, telemonitoring of elderly people, and learn-
ing [3], [6], [7]. There are however many challenges that should
be faced toward the achievement of successful HCI. Among
them, the increasing heterogeneity of computer users, and the
stricter demands for reduced user frustration while interacting
with computers, which both are causing a shift of the adaptation
requirements from the human user to the computer [8].
To be more realistic and robust, the HCI should follow the
basic principles of communication among human beings [9].
Thus, machines should be equipped with socioemotional skills
in order to naturally adapt to their users’ emotional mood ex-
pressing feelings, such as frustration, confusion, disliking, or
interest [10]. These arguments put recently, alongside the signif-
icance of embedding emotion recognition to HCI systems, gave
birth to a newly introduced facet of human intelligence named
as “emotional intelligence” within the more general field of
ambient intelligence (AmI) [11]. The core element of emotional
intelligence is one’s ability to recognize the affective state of the
person communicating with, so as to alter his/her own behavior
according to this information. Embedding a subset of human
emotional skills to machines will lead to the next generation of
HCI technology, which will facilitate computers with the abil-
ity to adapt their function in a more human-like, effective, and
efficient way [1].
But before dealing with emotion aware computing, a pre-
requisite of vital importance is to meet the theoretical assump-
tions associated with human emotion and emotional reactions.
According to a currently widely accepted view, a simple but
yet effective theory [12], [13], employed a bidirectional emo-
tional model defined by two basic parameters/variables, namely,
the affective degree of pleasantness and arousal. The model re-
gards the various emotional states as being subordinate divisions
placed in a 2-D emotional space formed by these two affective
variables. Its divisions are correlated to the species survival,
since emotions are based on either an appetitive or a defensive
motivational system, according to the judged degree of pleas-
antness/unpleasantness it elicits (valence dimension). The acti-
vation level of the active motivational system defines the arousal
dimension, whether the emotional state is regarded as calm or
exciting [14]. To standardize an experimental framework for
human emotions’ research, the International Affective Picture
System (IAPS) was developed by Lang [15]. The IAPS system
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