Browsing in the Xirtual Ouseum
of the Uarcophagi in
the Basilica of St. Silvestro at the Catacombs of
Priscilla in Rome
Laura Pecchioli
Seminar for the Languages and Cultures of the Near East
Ruprecht-Karls-University Heidelberg
Heidelberg, Germany
E-mail: laura.pecchioli@gmx.de
Fawzi Mohamed
Department of Chemistry
Humboldt University
Berlin, Germany
E-mail: fawzi@gmx.ch
Mirco Pucci
Dipartimento di Architettura, Disegno Storia e Progetto
University of Florence
Florence, Italy
E-mail: mirco.pucci@gmail.com
Barbara Mazzei
Responsabile Settore Restauro, Musei e Archivi PCAS
Pontificia Commissione di Archeologia Sacra
Rome, Italy
E-mail: bmazzei@arcsacra.va
Abstract—This paper outlines a program (ISEE) to visualise
interactive 3D environments and access information through the
Web. ISEE had been prototyped as content management tool
with Internet Explorer since 2008 and currently supports the
major browsers. Its database of information is stored in MySQL.
The basic idea of the software is to enable information retrieval
by simply looking inside a 3D environment, since moving and
looking in the real world are basic interactions, which all viewers
use. It ranks the relevant information by means of its
position/orientation of the viewer in 3D space. The ranking
algorithm that we developed matches the intuitive expectation of
users as verified by means of formal usability tests. We present
its application in the project in progress for the Museum of the
sculpture in the Basilica of St. Silvestro at the Catacombs of
Priscilla in Rome, where the user will be able to retrieve
information through the virtual visit and using QR-code in situ
for each fragment of sarcophagi. An important aspect with
internet usage is the optimisation of the 3D model. This has been
achieved creating a low poly 3D mesh with the application of
normal and displacement maps generated with a baking process
of the high poly 3D model. In this way we have optimized for the
Web and the interactive use. To reduce the chromatic aberration
a massive photographic campaign was used to texturize the 3D
model through a camera matching process. The result is a low
poly 3D model fully texturized ready to use and imported in
many 3D viewers. Normally we use the Unity 3D technology
(http://unity3d.com) to visualize and interactively navigate 3D
models. The Unity plug-in is available for all the major browsers
(IE, Firefox, Safari) and platforms (Windows, OsX). Our
interdisciplinary collaboration is a contribute to try an innovative
solution for the accessing and managing the information in its
context.
Keywords-component; web-based visualization, sarcophagi,
relevant information, catacomb, 3D Gaussian.
I. INTRODUCTION
In Cultural Heritage the information is often gained from
different sources and in varying formats, and to deal with a
uniform treatment of heterogeneous data is not easy. The
problem arising therefore is: how to provide a unified
management methodology of the information and to enable an
access for this kind of information to large audiences [1].
Moreover the objects have often a strong 3D component and
cannot be easily represented with a 2D map. The use of the
new technologies has also changed the perception and
interaction with the analysed object in the investigations.
The application of 3D technologies to the Cultural Heritage
gives requirements on the underlying technologies in terms of
accuracy, performance and usability providing rich
interdisciplinary research and development opportunities [2-
3].
Virtual reality, can recreate an incomplete or lost object. The
Archaeology and Cultural Heritage domain is characterized by
an increasing volume of 3D digital content, and one main
focus of interest remains the reconstructions for virtual visitors
[4]. Some interesting examples of the last years are the
applications as in Persepolis [5], for the Almaqah Temple of
Yeha in Ethiopia [6], the historical Baalbek [7], and the Villa
Adriana in Rome [8].
The attractiveness of such environments allows the
researchers, to simulate the structure and artefacts in their
context. In situations of environments with accessibility
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