AN APPROACH FOR AMBIENT COMMUNICATION BY
DETECTING REAL-WORLD ACTIVITIES FROM
ENVIRONMENTAL SOUND CUES
Mostafa Al Masum Shaikh
Department of Information & Communication Engineering, University of Tokyo, Japan
7-3-1 Hongo, Bunkyu-ku, Tokyo 113-8656
Helmut Prendinger
Digital Content & Media Sci. Research National Institute of Informatics (NII), Japan
2-1-2 Hitotsubashi, Chiyoda-ku, Tokyo 101-8430
Keikichi Hirose
Department of Information & Communication Engineering, University of Tokyo, Japan
7-3-1 Hongo, Bunkyu-ku, Tokyo 113-8656
Ishizuka Mitsuru
Department of Information & Communication Engineering, University of Tokyo, Japan
7-3-1 Hongo, Bunkyu-ku, Tokyo 113-8656
ABSTRACT
In the modern world where people are usually busier than ever, family members are geographically relocated due to
globalization of companies and humans are inundated with more information than they can process, ambient
communications through mobile media or internet based communication can provide rich social connections to friends
and family. People can stay connected to their loving ones that they care about by sharing awareness information in a
passive way and even simulate real-world living in virtual worlds. For users who wish to have a persistent existence in a
virtual world – to let their friends know about their current activity or to inform their caretakers – new technology is
needed. Research that aims to bridge real life and these virtual worlds to simulate virtual living, while challenging and
promising, is currently rare. Most existing works focus on the dynamic representation of inanimate and passive objects
(e.g., buildings, cars etc.) inside virtual worlds. Only very recently the mapping of real-world activities to virtual worlds
has been attempted by processing multiple sensors data along with inference logic for real-world activities. Detecting or
inferring human activity using such simple sensor data is often inaccurate and insufficient. Hence, this paper proposes to
infer human activity from environmental sound cues and common sense knowledge, which is an inexpensive alternative
to other sensors (e.g., accelerometers) based approach. Because of their ubiquity, we believe that mobile phones or hand-
held devices (HHD) are ideal channels to achieve a seamless integration between the physical and virtual worlds.
Therefore, we present the approach of a prototype integrating mobile phone based computing and Second Life by
inferring activities from environmental sound cues. To the best of our knowledge, this system pioneers the use of
environmental sound based activity recognition in mobile computing to reflect one’s real-world activity in virtual worlds.
KEYWORDS
Ambient Communication, Life Logging, Virtual World, Activity Recognition, Sound Cues, Auditory Scene Analysis
1. MOTIVATION AND INTRODUCTION
We envision that with the proliferation of computing power of hand held devices (HHD), availability of
internet connectivity and improvements in communication technologies ambient communication will find a
universal place at our daily life and allow us to create a vivid and intelligent online social network. Let’s
consider the following two scenarios.
Scenario 1: Arvind family (Mr. and Mrs. Arvind) lives in a rural place of Delhi, India. They have three
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