Constructing Collaborative Online Communities for Visualizing Spimes
Timothy Maciag and Daryl H. Hepting
Department of Computer Science
University of Regina
Regina, Saskatchewan Canada
maciagt@cs.uregina.ca, hepting@cs.uregina.ca
Abstract—The digital age has brought about new platforms
for collaboration which have provided interesting and effective
ways of enabling people to engage in a wide variety of socially-
driven activities. One only needs to observe the many free/libre
open source software projects on the web, where millions of
connected individuals actively participate in the development
and deployment of a wide range of software applications and
tools. For many of us, there is a great appeal to this ideology,
one comprising of a more transparent and open culture of
collaboration. Such activities encourage freedom and shared
learning which could be considered essential to human growth
and innovation. In this paper we describe research with such
goals. Specific to our research includes the development of
online and mobile user interfaces for the visualization of food
“spimes” (informationally-rich food-based data), seeking to
understand how best to enable and encourage people to share
information/knowledge, visualize/compare choices, and under-
stand different aspects of food quality. By democratizing food
knowledge in such respects, it is the goal that we develop a more
satisfying food culture, enabling people to collectively realize
more healthy, socially acceptable, environmentally friendly, and
cost-effective food choices.
Keywords-Web-based support systems; Online collaboration;
Modelling; Visualization; Social shopping; Interaction design
I. I NTRODUCTION
In today’s highly connected world, there exist many
socially-driven communities that have emerged engaging
people in collaboration and cooperation efforts in support
of enhancing our growth and innovative capabilities as a
society. One only needs to look towards the many collabo-
rative communities that have emerged as a result of the va-
riety of F ree/L ibre O pen S ource S oftware (FLOSS) projects
in current use and development, e.g. Ubuntu
1
(http://
www.ubuntu.com), Drupal (http://drupal.org), and Wikipedia
(http://www.wikipedia.com) [1]. Such collaborative commu-
nities, made up of people from a wide range of backgrounds;
developers, writers, and users alike, enable individuals to
connect, volunteer, collaborate, cooperate, and become more
engaged in topics of interest.
Wikipedia is an excellent example of a successful online
collaborative system in such regards. Here we have an online
repository of information and knowledge about everything
1
The following link describes interesting social activity and communica-
tion of the Ubuntu developer community for the release of Ubuntu 10.04,
http://www.jonobacon.org/2010/04/23/lucid-community-team-review/
that is voluntarily and willingly developed and maintained by
millions of individuals from all around the globe. Although
quality is at times suspect [2], the success of Wikipedia
cannot be understated as it provides an excellent example
of how to successfully design and develop a model that en-
gages people to contribute (share), collaborate, and consume
information and knowledge accordingly.
Building from the Wikipedia model, we are interested in
researching similar models and processes with the goal of
constructing collaborative volunteer communities for visual-
izing product information in the form of spimes, specifically
food spimes.
Bruce Sterling defines the concept of spimes as [3]:
Manufactured objects whose informational sup-
port is so overwhelmingly extensive and rich that
they are regarded as material instantiations of an
immaterial system.
Spimes are informationally-rich, trackable objects, things
that generally go through some sort of manufacturing, pro-
duction, and consumption process and that which have the
capacity for emitting information about both themselves and
their lifecycle. Imagine a bottle of ale (Alexander Keith’s
for example, a Canadian brewed ale: http://www.keiths.ca).
The bottle itself is nothing special. However, on further
interaction with the bottle, its spime may become more
visible. Upon inspecting the label, information about the
brewery could be listed, it’s alcohol content displayed, the
stamped date and location of it’s production provided, the
ingredients used in its making listed, a link to its website
printed, and a recommended method for bottle recycling
provided. Delving deeper into the bottle’s spime, focusing
strictly on the bottle’s contents, the spime may become even
richer. Information about the type of barley used in the ale’s
production could be provided (local or otherwise), how and
where the hops was cultivated listed, complete with geo-
locative tracking of each ingredient provided, etc.
In relation to whole food spimes, we could consider a
tomato - a thing not really manufactured as in the criteria
outlined by Sterling [3], rather cultivated - the idea of spime
could still apply. For example, the spime of a tomato could
include a vast number of its food-based characteristics, such
as its price, type, seasonality, alternative types, location
2010 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology
978-0-7695-4191-4/10 $26.00 © 2010 IEEE
DOI 10.1109/WI-IAT.2010.297
436