Organised Sound 10(3): 255–266 © 2005 Cambridge University Press. Printed in the United Kingdom. doi:10.1017/S1355771805000993
Informed by a proposed theoretical framework for the field of
interconnected musical networks (Weinberg 2005), I describe
a set of local musical networks that utilise novel gestural
controllers for interdependent collaborative performance.
The paper begins by contextualising developments in the field
of musical networks in correlation with development of
technological innovations, leading to the utilisations of
gestural controllers in local musical networks. This
introduction leads to the definition and categorisation of
theoretical and practical approaches for the design of local
gestural networks, addressing motivations, social strategies,
network architectures, musical content, and control software
and hardware. Based on this theoretical framework I
describe the evolution of four local musical networks that
utilise newly developed gestural controllers, titled
‘Squeezables’, ‘Musical Fireflies’, ‘Beatbugs’ and ‘Voice
Patterns’. The paper discusses the design and development
process of these projects and ends with a comparative
analysis of the networks and controllers based on conceptual
and practical criteria.
1. INTRODUCTION
The development of musical networks in the last fifty
years is closely related to a number of technological
developments that took place during this period. In
particular, I see four major technological innovations
– analogue electronics, the personal computer, the
Internet, and alternate controllers – as principal
enablers for the artistic development of the field.
When these technologies became widespread and
commercially available they inspired musicians to
look for new ways for expanding the vocabulary of
socio-musical expression. During the 1950s and 1960s,
musicians such as Cage, Stockhausen, Tudor and
Rosenboom utilised a variety of analogue musical
devices such as the radio transistor, the microphone,
and the synthesizer to create the early crude interde-
pendent musical networks, allowing players, for the
first time, to control not only their own musical
output, but also their peers’ (see details in Weinberg
2002). In the 1970s, with the introduction of the
affordable personal computer, groups such as the
League of Automatic Music Composers and later
the Hub used digital technology to create more
accurate and detailed interpersonal connections
among players (Bischoff, Gold and Horton 1978;
Gresham-Lancaster 1998). These early networks
tended to pose high entrance barriers for players,
requiring specialised musical skills and theoretical
knowledge in order to take part in and follow the inter-
action in a meaningful manner. Often, these networks
featured complex interconnections among participant,
leading to high-art musical products that were not
aimed at wide audiences. The Internet explosion of the
1990s, on the other hand, enabled new kind of musical
networks that focused on challenges such as large-
scale group interaction and novice participation (see,
for example, Gang et al. 1997, Konstantas et al. 1997,
Jorda 1999 or Pazel et al. 2000). These online networks
demonstrated the difficulty in creating coherent and
easy-to-follow musical interactions in a medium that
does not support real-time gestural performance cues.
It soon became evident that the graphical user inter-
face, most common in online networks, falls short in
comparison to the tactile, interpersonal and unmedi-
ated interconnections provided by gestural interaction
with physical instruments in a local space. In an effort
to facilitate such expressive gestural networked
communication, many current collaborative musical
networks utilise exceedingly more affordable, robust
and easy-to-use alternate controllers in applications
that are aimed at novices and the general public (see,
for example, Bongers 1998, Feldmier 2002 or Jorda
2003). My investigation of such recent local perfor-
mance networks suggests a number of challenges
that network designers find difficult to address. For
example, it is not trivial to provide novices with simple
and intuitive control that could also grow into rich and
meaningful interdependent group collaborations, nor
is it easy to create a coherent and aesthetic musical
outcome while allowing large groups of untrained
players to participate in the creative process.
2. THEORETICAL AND PRACTICAL
APPROACHES
In order to address these challenges, and in an effort
to create effective and successful gestural musical
networks, I decided to investigate three anchoring
theoretical questions: ‘Why’ – what are the goals
Local Performance Networks:
musical interdependency through gestures
and controllers
GIL WEINBERG
Georgia Institute of Technology, Music Department, 840 McMillan St, Atlanta, GA 30332, USA
E-mail: gil.weinberg@coa.gatech.edu