F
or years, Sun Microsystems has beaten on the
same drum. Since 1982, their corporate motto
has been “the network is the computer.” However
prescient this statement seems now, until a few
years ago when the Internet, and especially the
Web, really took off, it seemed like a hopeless
abstraction to most people. Today, however, it
seems that Scott McNealy was right, and the proof
has come from the most unlikely places.
Computers had only existed for a few years
when people realized that linking them would
multiply their power. Around the same time, it
became obvious that we weren’t using some com-
puters all the time. Because they were expensive
devices, both to obtain and maintain, the indus-
try saw these unused CPU cycles as an important
waste of resources. The first time-sharing comput-
ers were built in the early 1960s to address the
wasted cycles problem and to make it easier to use
computers without actually being in the room.
Systems from Digital Equipment and IBM were
hacked together to make it possible for several peo-
ple to share one expensive computer.
A descendent of these early networking
attempts, peer-to-peer (P2P) networking via the
Internet, is poised to become a killer app. First
demonstrated as a way to share (some people say
to steal) music, innovators are also using this tech-
nology in more serious ways. Let’s take a look at
how P2P technology is changing the way people
work and play.
New networking paradigms emerge
In the mid-1990s, AppleTalk and Microsoft’s
problematic Windows for Workgroups made P2P
networks possible. Neither was a perfect solution,
with AppleTalk (introduced in 1984) running on a
serial protocol that limited speed and Windows
for Workgroups being one of the buggiest operat-
ing systems in memory. But both led the way to
inexpensive networking that was ideal for small
and home offices. For the first time, small offices
could have some of the advantages of a LAN, such
as sharing printers and files, without the expense
and overhead of a network server. Not only was
the capital cost reduced considerably, but in the-
ory at least, network management was simple and
undemanding—with AppleTalk that was true.
Another new concept in networking, the Web,
was a way to use the Internet to share hypertext
documents among computers. It was developed
in 1992 as a way for scientists at the European
nuclear research lab, CERN, to collaborate. The
developer of the protocols, Tim Berners-Lee, and
the student who developed the first browser (in
1994), Marc Andreesen, soon became folk heroes.
The Hypertext Transfer Protocol (HTTP) and the
Mosaic browser, made possible an old dream of
Ted Nelson’s—universally viewable and shareable
hypertext documents—that he had labored on
since 1960 under the name Xanadu.
One of the Web’s unanticipated benefits was
getting people to think about how to use networks
of hundreds of thousands or even millions of com-
puters. As Nelson realized, such a milieu could pro-
vide a source of nearly infinite knowledge. Isn’t it
likely that among the millions who cruise the Web
every day we can find the answer to virtually any
question? Furthering that idea, we can assume that
virtually any file or bit of information that exists
is on a computer hard disk on a machine connect-
ed to the Internet. Going even a step further, how
many CPU cycles are wasted every day between
key strokes and while computers sit idle, waiting
for something to do? When we stop to consider
these possibilities, the mind boggles.
It was thinking like this that helped David
Gedye and Craig Kasnoff develop a way to use those
wasted CPU cycles. Interested in the search for
extraterrestrial intelligence (SETI), they conceived
SETI@home in 1996 (see Figure 1). They raised
money and found computers, and on 13 May 1999,
they officially launched SETI@home from a lab on
the University of California, Berkeley, campus. The
system uses wasted CPU cycles by providing a light-
weight client that runs in the background or as a
2 1070-986X/01/$10.00 © 2001 IEEE
Multimedia at Work
Editors: Tiziana Catarci and
Thomas D.C. Little
Ben Delaney
CyberEdge
Information
Systems
The Power of P2P