JS Gero (ed), Design Computing and Cognition'04, 499-517
© 2004 Kluwer Academic Publishers, Dordrecht, Printed in the Netherlands
A COMPUTATIONAL FRAMEWORK FOR THE STUDY OF
CREATIVITY AND INNOVATION IN DESIGN: EFFECTS OF
SOCIAL TIES
RICARDO SOSA, JOHN S GERO
University of Sydney, Australia
Abstract. This paper describes a socio-cognitive framework to study
the interaction between designers and social groups. Experimentation
with situational factors of creativity is presented. In particular, social
ties in a population of adopters are shown to shape the way in which
designers are considered as change agents of their societies.
1. Introduction
Creative design is widely recognised as one of the foundations for social
change (Gero 1996). This paper explores some fundamentals of the
relationship between designers and social groups. Our motivation is to
understand how individual actions can be determined by collective
conditions and in turn trigger structural changes. Conventional research
focuses on distinct units of analysis, i.e. personal or social processes
separately (Conte et al 2001).
An increasingly accepted approach to the study of creativity is based on
the relation between individual-generative and group-evaluative processes.
Under this view, creativity is seen as a social construct (Saunders and Gero
2001) or communal judgment (Gardner 1993) where the creative individual
is considered not in isolation but in interaction with an environment of
physical and social dimensions. Being socially constructed, standards of
what constitutes creative solutions evolve (Simonton 2000). This requires a
broader inquiry of design that extends the unit of study outside the cognitive
dimension to include the social aspect of creativity (Amabile 1983).
The term creativity is polysemous and ambiguous. In the literature it
refers to aesthetic appeal, novelty, quality, unexpectedness, uncommonness,
peer-recognition, influence, intelligence, learning, and popularity (Runco
and Pritzker 1999). In this paper creativity is defined by a set of
complementary processes including adoption of a solution by a population,
nomination by specialists or gatekeepers and colleague recognition.