Journal of Advertising, vol. 40, no. 1 (Spring 2011), pp. 87–102.
© 2011 American Academy of Advertising. All rights reserved.
ISSN 0091-3367 / 2011 $9.50 + 0.00.
DOI 10.2753/JOA0091-3367400106
Rust and Oliver (1994) demonstrated astonishing prescience
around 15 years ago when they stated, “Advertising is on its
deathbed and it will not survive long, having contracted a
fatal case of new technology.” At that time, the Internet was
nascent, sophisticated search engines had not yet been in-
vented, and click-throughs (CT), click-through rates (CTR),
price-per-click (PPC), and conversion rate (CR) metrics were
still a long way off. Advertising didn’t die though; it just got
better and adapted to new media. Research into advertising’s
impact failed to evolve at the same rate, however, or to keep
pace with technological innovation.
Traditionally, advertising has been defined as communica-
tion and information flows originating within firms or their
designated ad agencies, which create ads and pay to transmit
them in broadcast or print media with reasonably clear inten-
tions: to inform, persuade, or remind present and potential
customers of their offerings or of the organization itself (Barton
1950, p. 928). Consumers were the passive recipients of these
messages, reacting to them either by becoming attentive, by
being converted, or by being able to recall them. More often
than not, consumers simply ignored them, but determined
advertisers didn’t leave it at that and instead researched the
effects and impacts of the ads, mostly through surveys (see,
e.g., Leavitt 1970; Schlinger 1979; Shimp 1981) to which
consumers respond. The data thus gathered was reasonably
easy to interpret—advertisers featured more of ads that were
working, and less of those that were not.
The Internet has evolved from simple information retrieval
to interactivity, interoperability, and collaboration. This
progression has been so pronounced that many observers
have termed the Internet as we know it today as “Web 2.0.”
It is much more to do with what people are doing with the
technology than the technology itself, for rather than merely
retrieving information, users are now creating and consum-
ing it, and hence adding value to the Web sites that permit
them to do so. As a result, a lot of advertising communica-
tion today is different than in the past. Unlike in the past,
ads are not unidirectional (from advertiser to audience) and
responded to passively. Customers are now making their own
ads, and propagating them on free Web 2.0 conduits such as
YouTube. The creation of advertisements and brand-focused
videos is no longer the prerogative of the organization or its
designated ad agency. We term this phenomenon consumer-
generated (CG) advertising, and it represents a subset of the
more general swell in user-generated content. User-generated
content refers to situations whereby consumers freely choose
to create and share information of value (Stoeckl, Rohrmeier,
and Hess 2007). CG advertising, which can be seen as a form
of user-generated content, refers to specific instances where
consumers create brand-focused messages with the intention
of informing, persuading, or reminding others (Berthon, Pitt,
Colin Campbell (Ph.D., Simon Fraser University) is a lecturer at
Monash University, Melbourne, Australia.
Leyland F. Pitt (Ph.D., University of Pretoria; Ph.D., Lulea Univer-
sity of Technology, Sweden) is a professor of marketing and senior
research fellow, Leeds University Business School, Segal Graduate
School of Business, Simon Fraser University, Vancouver, British
Columbia.
Michael Parent (Ph.D., Queen’s University, Canada) is an associate
professor, Segal Graduate School of Business, Simon Fraser Univer-
sity, Vancouver, British Columbia.
Pierre R. Berthon (Ph.D., Henley Management College, Brunel
University) is Clifford F. Youse Chair and professor of marketing,
McCallum School of Business, Bentley College, Waltham, MA.
The authors acknowledge helpful comments and advice from the
anonymous reviewers and the Associate Editor.
UNDERSTANDING CONSUMER CONVERSATIONS
AROUND ADS IN A WEB 2.0 WORLD
Colin Campbell, Leyland F. Pitt, Michael Parent, and Pierre R. Berthon
ABSTRACT: User-generated online content poses a problem when it takes the form of advertising. Consumer-generated
advertising challenges researchers and practitioners to understand consumers’ articulated responses to ads and to the re-
sponses of other consumers, as well as the implications these may have for the brand. Traditional research methods such as
viewer-response testing may be limited when the viewer becomes part of the conversation. This exploratory study attempts
to interpret the conversations consumers have around consumer-generated ads using the comments they have posted to
each ad’s Web page. We show how conversations around ads can be mapped and interpreted, and then develop a typology
of consumer-generated ad conversations. We discuss managerial implications of our findings, outline the limitations of
the technique used, and trace avenues to extend the research.