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Affective Computing
Maja Panitc
Delft University of Technology, The Netherlands
Copyright © 2005, Idea Group Inc., distributing in print or electronic forms without written permission of IGI is prohibited.
INTRODUCTION
We seem to be entering an era of enhanced digital
connectivity. Computers and the Internet have be-
come so embedded in the daily fabric of people’s
lives that they simply cannot live without them
(Hoffman et al, 2004). We use this technology to
work, to communicate, to shop, to seek out new
information, and to entertain ourselves. With this
ever-increasing diffusion of computers in society,
human-computer interaction (HCI) is becoming in-
creasingly essential to our daily lives.
HCI design was dominated first by direct ma-
nipulation and then delegation. The tacit assumption
of both styles of interaction has been that the human
will be explicit, unambiguous, and fully attentive
while controlling the information and command flow.
Boredom, preoccupation, and stress are unthinkable,
even though they are very human behaviors. This
insensitivity of current HCI designs is fine for well-
codified tasks. It works for making plane reserva-
tions, buying and selling stocks, and, as a matter of
fact, almost everything we do with computers today.
But this kind of categorical computing is inappropri-
ate for design, debate, and deliberation. In fact, it is
the major impediment to having flexible machines
capable of adapting to their users and their level of
attention, preferences, moods, and intentions.
The ability to detect and understand affective
states of a person with whom we are communicating
is the core of emotional intelligence. Emotional
intelligence (EQ) is a facet of human intelligence
that has been argued to be indispensable and even
the most important for a successful social life
(Goleman, 1995). When it comes to computers,
however, not all of them will need emotional intelli-
gence, and none will need all of the related skills that
we need. Yet man-machine interactive systems
capable of sensing stress, inattention, and heedful-
ness, and capable of adapting and responding appro-
priately to these affective states of the user are likely
to be perceived as more natural, more efficacious
and more trustworthy. The research area of ma-
chine analysis and employment of human affective
states to build more natural, flexible HCI goes by a
general name of affective computing, introduced
first by Picard (1997).
BACKGROUND: RESEARCH
MOTIVATION
Besides the research on natural, flexible HCI, vari-
ous research areas and technologies would benefit
from efforts to model human perception of affective
feedback computationally. For instance, automatic
recognition of human affective states is an important
research topic for video surveillance as well. Auto-
matic assessment of boredom, inattention, and stress
will be highly valuable in situations where firm
attention to a crucial but perhaps tedious task is
essential, such as aircraft control, air traffic control,
nuclear power plant surveillance, or simply driving a
ground vehicle like a truck, train, or car. An auto-
mated tool could provide prompts for better perfor-
mance, based on the sensed user’s affective states.
Another area that would benefit from efforts
toward computer analysis of human affective feed-
back is the automatic affect-based indexing of digital
visual material. A mechanism for detecting scenes
or frames that contain expressions of pain, rage, and
fear could provide a valuable tool for violent-con-
tent-based indexing of movies, video material, and
digital libraries.
Other areas where machine tools for analysis of
human affective feedback could expand and en-
hance research and applications include specialized
areas in professional and scientific sectors. Monitor-
ing and interpreting affective behavioral cues are
important to lawyers, police, and security agents
who are often interested in issues concerning decep-
tion and attitude. Machine analysis of human affec-