icccbe
2010
© Nottingham University Press
Proceedings of the International Conference on
Computing in Civil and Building Engineering
W Tizani (Editor)
Abstract
Conflict of temporary facilities, which is arranged in construction site, occurs frequently between their
workspaces, due to unanticipated space requirements. And workspaces of temporary facilities that are
executed within a limited area are not providing the experiential and the objective resolution strategies
for physical collisions to manage conflicts among workspaces. To resolve these problems, this
research develops a methodology and set of tools that capable of generating and defining 3D objects
of temporary facilities workspace, and develops the heuristic model of rule-base inference to suggest
conflict resolution strategies by each conflict type, integrated visualisation and interaction
technologies
Keywords: temporary facility, workspace, logical conflict, physical conflict, virtual reality
1 Introduction
Workspace conflict in any construction site is related to a number of causes such as schedule conflicts,
poor resource planning, and design errors. Due to such causes, conflicts of members, equipment’s and
workers’ activity space, and placement of temporary facilities and storage yards take place. To
address this issue, it is necessary to utilise various onsite empirical strategies and to introduce a
methodology that can resolve physical conflicts in an objective manner through VR (Virtual Reality)-
based systems (Moon 2009a). Existing researches include studies to confirm object collisions between
materials and equipment (Kevin et al. 2008, R. Kamat et al. 2005, S.Nigidkar 2005), studies on
visualising workspace congestion (Guo 2002, Mallasi 2006), studies on verifying time-space based
congestion of structures centering on vertical, repetitive work (R. Riley et al. 1997, Akinci et al. 2002,
Dawood 2006), and studies on calculating level of conflicts of workspace considering safety hazard
areas of work (R. Sacks et al. 2009). However, these studies have not been successful in presenting a
conflict verification model nor sufficient cases of system establishment. The proposed model can
effectively resolve workspace conflicts in a reasonable and objective way depending on the nature of
a given workspace conflict. To address workspace conflict verification, the workspace type is defined
and a 3D shape model is established in this study. Next, workspace constraints based on how a
workspace is created and conflict types are identified. In addition, a heuristic rule-based inference
model is developed to address logical conflicts and a methodology to build a system to optimise
physical conflicts is suggested. Furthermore, an integrated model is configured to allow interactions
and visualisations to verify conflicts. The study aims to establish an integrated methodology that
encompasses the architecture and a functional module for a VR-based integrated system to be used to
verify workspace conflicts of temporary facilities.
Development of a workspace conflict verification model for temporary
facilities based on a VR simulation
Hyoun-Seok Moon & Leen-Seok Kang
CM&IT Lab, Dept. of Civil Engineering, Gyeongsang National University, Jinju, South Korea
Nashwan Dawood
Centre for Construction Innovation and Research, Teesside University, Middlesbrough, UK