Weaving Baskets into (Im)Material Bits John Vines Martyn Woodward Culture Lab Transtechnology Research School of Computing Science School of Art and Media Newcastle University Plymouth University Newcastle upon Tyne, UK Plymouth, UK john.vines@newcastle.ac.uk martyn.woodward@plymouth.ac.uk Why should we start taking the (im)material seriously in HCI, and how can we start? We ask the above question not because we can answer it but because it appears to be of crucial significance to a number of research directions within contemporary HCI. As is the crux of this workshop, notions of craft are becoming increasingly relevant within the study of human relations with technology (Rosner and Taylor, 2011). Beyond this, there is increased attention to how ideas related to ‘design in use’ might play in an increased sense of participation with, and through, digital technologies (Ehn, 2008). Therefore, we appear to be in a period where users are becoming implicated as crafters of their own digital experiences, through their engagement with computationally augmented (im)material. Material Engagement Theory (Renfrew, 2004; Knappett and Malafouris, 2008), or MET, is an approach within anthropology and archaeology that shifts the thinking about the generation and use of artefacts, from a human-model of agency to that of a distributed agency that emerges through the very forces and activity of material engagement. Here, a practitioner whether it be sculptor, carver, painter or weaveralways operates within a field of forces set up through his or her engagement with the material world. Taking a position informed by MET requires us to rethink the basic conceptions of HCI, that is, humans and their interactions with computers. These are speculated below. human - MET anthropologist Tim Ingold (2010) alerts us to how when weaving a basket the final form cannot be fully attributed to a design specification in the mind of the craftsperson before engaging with the material. The strands of material used to produce the basket the warp and the weft have tensions, resistances and forces of their own (Figure 1, left). When working with these the basket maker is working within a field of forces that are both internal and external to the material and the practitioner, which condition the activity of both. Whilst these forces are invisible, (im)material and non-formal, human beings are continually working with and against them as they create and experience digital systems. computer In theories of material engagement, the forces informing the creation of an artefact become embodied within them. In Gilles Deleuze’s process philosophy—which influences contemporary METworks of art were viewed not as a project of reproducing cultural symbols that are visible but rather as a way of rendering visible the experiential forces that structure it. For example, in Deleuze and Guattari’s analysis of Millet’s ‘Peasant Women with Brushwood’ (Figure 1, right) ‘what counts ... is not, for example, what a peasant is carrying, whether it is a sacred object or a sack of potatoes, but its exact weight’ (Deleuze & Guatarri, 2004, p. 378). The argument here is that digital systems act as a form of expressing an empathetic engagement with an other, which is framed through inferences from the creator’s/creators socially and environmentally embedded experience of a particular phenomena (such as weight). interaction - The examples that MET provides to think about humans and computers also provide us with a way of conceptualizing interaction. Returning to the basket, when weaving, each layer of the weave is laid upon the one that was laid before, and provides the layer for