Social Virtual Worlds’ Success Factors:
Four Studies’ Insights for the Tourism Supply and Demand Side
Brigitte Stangl
Institute for Tourism und
Leisure Research, HTW Chur
brigitte.stangl@htwchur.ch
Margit Kastner
Institute for Tourism and
Leisure Studies, WU Vienna
margit.kastner@wu.ac.at
Felicitas Polsterer
Institute for Tourism and
Leisure Studies, WU Vienna
feli.polsterer@gmx.at
Abstract
This study summarizes success factors of virtual
worlds (VWs) examined in scientific studies. One
success factor attracting users is that VWs comprise a
critical mass of residents. The most popular social VW
Second Life (SL) struggles to reach this criterion.
Nevertheless, businesses put time and money into
virtual representations. This research aims at
revealing reasons for this effort by conducting four
empirical studies in the field of tourism. The first two
studies examine the supply side, evaluating
representations and looking at drivers for doing
business in SL; the other two studies focus on the
demand side. The aim is to detect reasons for using SL
as an information source and to reveal underlying
values SL provides to its residents. Results show that
the supply side uses SL to arouse emotions, to target
new customers, and for relationship management.
Travelers are attracted by added values the social VW
provides.
1. Introduction
The idea of VWs has fascinated people for a long
time and the amount of people participating in VWs
has been increasing. Since 2007, 72 VWs have been
launched and 47 have reached more than one million
registrations each [32]. Altogether, registered accounts
with VWs total nearly 1.2 billion in the first quarter of
2011 [31]. Motivations to become registered users vary
widely, however, among the most common are
socializing, escapism, and entertainment [e.g. 41, 49,
52, 54, 56].
Research dealing with the advantages of, and
barriers to, participating in VWs is still in its infancy.
This is especially true for empirical surveys focusing
on the services dominated tourism industry in VWs.
Thus, the present paper makes manifold contributions
by: i) presenting a summary of success factors of VWs
and highlighting the differences and similarities
between game-oriented and social-oriented VWs
(GVWs and SVWs respectively); ii) understanding
why tourism enterprises represent themselves in SL;
iii) uncovering which kind of travel information people
search for in VWs; and iv) determining what intrinsic
values VWs provide to their residents.
2. Theoretical Background
The term “virtual world” has been discussed and
used in many ways by academics, industry
professionals, and the media, however a commonly
accepted definition is still indeterminate. Several
authors have offered their own views about the concept
of VWs, but they do not agree with one another in all
aspects [4]. A comprehensive description of the
essence of VWs is given by KZero [30; p.2] who
defines them as “[…] digital 3D environments
accessed in real-time that allow people to explore,
examine, and interact with the objects created within
the world and importantly […] allow people to interact
together in a shared collaborative space regardless of
their geographical location”. Another definition
proposed by Bell [4; p.2] combines explanations by
Bartle [2], Koster [26], and Castranova [7] stating
VWs are “a synchronous persistent network of people,
represented as avatars, facilitated by networked
computers”. The definitions point to VWs’
characteristics of shared space, graphical user inter-
faces (GUIs) in which users move with their avatars
[22], immediacy, socialization, and persistence [5].
2.1. Classification of VWs and success factors
Within recent years several classifications or
typologies of VWs have appeared. Messinger et al.
[42] introduced a categorization adapted from Porter’s
typology of virtual communities [44]. Schultze and
Rennecker [46] developed a classification scheme,
differentiating game rules on a continuum between
realism and fantasy. Moreover, they distinguish
between progression and emergence, which is the most
2012 45th Hawaii International Conference on System Sciences
978-0-7695-4525-7/12 $26.00 © 2012 IEEE
DOI 10.1109/HICSS.2012.539
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