The Third International Conference on Serious Games Development and Applications (SGDA 2012) 26-29 Sep, University of Bremen, Germany Extended abstract (1200-1500 words) Track: Adaption and personalization in Serious Games Suggested by Francesco Bellotti Interdisciplinary an international adaption and personalization of the MetaVals Serious Games Romero, M. 1 , Usart, M. 1 , Popescu, M. 3 , Boyle, E. 2 1 ESADE Universitat Ramon Llull 2 University of the West of Scotlan, 3 Carol I National Defence University Abstract Serious Games (SG) in Higher Education should be able to be adapted to the learning needs and the university context in a sustainable way. The adaption and personalization mechanisms should consider both the dynamic (individual/collaborative), the content that is played and the graphic design of the game for increasing the authenticity of the SG for the learners in each of the contexts the SG is played. In this respect, this paper describes the adaption and personalization of the MetaVals Serious Game in the context of its interdisciplinary use in the context of finance and statistics, and the international use of the game in universities located in Spain, the UK and Romania. Keywords : Serious Games, Adaption, Personalization, Higher Education. 1. Introduction During the last decades, active learning methodologies such as Serious Games has been promoted in the European Higher Education through the European Higher Education Area and the corresponding national policies. The development of ICTs in European universities has contributed to the use of a higher number of computer-based learning activities. Most of these activities correspond to basic uses of the learning technologies, such the publication of the