Proc. 1999 IEEEWorkshop on Applications of Signal Processing to Audio and Acoustics, New Paltz, New York, Oct. 17-20, 1999
UNIFORM SPREADING OF AMPLITUDE PANNED VIRTUAL SOURCES
Ville Pulkki
Laboratory of Acoustics and Audio Signal Processing
Helsinki University of Technology
P.O.Box 3000, FIN-02015 HUT, Finland
Ville.Pulkki@hut.fi
ABSTRACT
The perceived spatial spread of amplitude panned virtual sources
is dependent on the number of loudspeakers that are used to pro-
duce them. When pair-wise or triplet-wise panning is applied, the
number of active loudspeakers varies as a function of the panning
direction. This may cause unwanted changes in spatial spread and
coloration of a virtual source if it is moved in the sound stage. In
this paper a method is presented to make the directional spread
of amplitude panned virtual sources independent of their panning
direction. This is accomplished by panning the sound signal to
multiple directions near each other simultaneously. This forms a
single virtual source with constant directional spread as a function
of direction.
1. INTRODUCTION
In many theaters and auditoriums there exists loudspeaker systems
that include a large number of loudspeakers. Audio systems with
multiple loudspeakers are also becoming more common in domes-
tic use. In domestic use the speakers are most often placed to a
horizontal plane around the listener (two-dimensional speaker se-
tups). In theaters there are also systems in which also elevated or
descended loudspeakers exist (three-dimensional setups).
Virtual sources can be positioned to such loudspeaker systems
using various methods. In two-dimensional setups the panning is
most often performed using pair-wise panning methods [1]. Pair-
wise panning can be generalized to triplet-wise panning for three-
dimensional loudspeaker setups [2]. Pair-wise panning and triplet-
wise panning yields an acceptable virtual source quality in rela-
tively large listening area. However, the virtual source quality is
dependent on panning direction because the number of loudspeak-
ers emanating the same sound signal varies in different directions.
This may be perceived inconvenient when moving virtual sound
sources are applied.
In matrixing sound reproduction techniques, like Ambisonics
[3], sound signals are encoded analogically to few audio channels.
In the decoding stage loudspeaker signals are decoded using some
matrixing operations. In these techniques the same sound signal is
existent in all loudspeakers, which may degrade the virtual source
quality. However, when moving sound sources are applied, the
number of loudspeakers producing a virtual source is not depen-
dent on panning direction, thus the directional spread does not vary
prominently.
Basically the matrixing systems and pair-wise or triplet-wise
panning methods are quite similar techniques. In both methods a
sound signal is applied to a number of loudspeakers with different
amplitudes. The goal of this study is to form methods for virtual
source positioning that would be something in between the matrix-
ing techniques and pair-wise or triplet-wise panning.
This paper is organized as follows: At first some basics of
spatial hearing and amplitude panning are reviewed. The method
for spreading amplitude-panned virtual sources is then presented.
The directional spread of pair-wise panned virtual sources and
spreaded virtual sources are computed using a binaural model.
2. SPATIAL HEARING
Spatial and directional hearing has been studied intensively; for
overviews, see e.g. [4]. The duplex theory of sound localization
states that the two main cues of sound source localization are the
interaural time difference ITD and the interaural level difference
ILD which are due to wave propagation time difference (primarily
below 1.5 kHz) and the shadowing effect by the head (primarily
above 1.5 kHz), respectively. Both cues depend on frequency.
In the median plane where the distances to both ears are equal,
the ITD and ILD values are close to zero. Other effects, such as
spectral cues and head movements, are considered to carry eleva-
tion and front-back information in the median plane. Spatial dis-
crimination is difficult also in so called cones of confusion where
ILD and ITD vary only slightly due to the unsymmetry of the head.
A cone of confusion can be approximated with a cone which has
symmetry axis in the line passing through listener’s ears.
If the cues of an auditory object are conflicting, the listener
may perceive the object in multiple directions simultaneously. The
directional spread denotes how well the auditory object is situated
in one direction: what smaller directional spread, that more point-
like auditory object.
3. AMPLITUDE PANNING
Amplitude panning [5] is most often applied to two loudspeak-
ers which are in a standard stereophonic listening configuration,
as depicted in Fig. 1. Loudspeakers 1 and 2 are placed in front
of the listener with aperture of . A signal is applied to each
loudspeaker with different amplitudes, this can be formulated as
(1)
where is the signal to be applied to loudspeaker , is the
gain factor of the corresponding channel, and is the time param-
eter.
The sound signals arrive to listener’s both ears from both loud-
speakers. If the wave propagation time difference is taken into ac-
count, but the shadowing effect of the head is neglected, we may
W99-1
Copyright © 1999 IEEE. Reprinted from Proc. of the 1999 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics.
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