Team Reactions to Voiced Agent Instructions
in a Pervasive Game
Stuart Moran, Nadia Pantidi, Khaled Bachour
Joel E. Fischer, Martin Flintham, Tom Rodden
Mixed Reality Lab
University of Nottingham, UK
{firstname.surname}@nottingham.ac.uk
Simon Evans and Simon Johnson
SlingShot
Bristol, UK
{firstname.surname}@slingshoteffect.co.uk
ABSTRACT
The assumed role of humans as controllers and instructors
of machines is changing. As systems become more complex
and incomprehensible to humans, it will be increasingly
necessary for us to place confidence in intelligent interfaces
and follow their instructions and recommendations. This
type of relationship becomes particularly intricate when we
consider significant numbers of humans and agents working
together in collectives. While instruction-based interfaces
and agents already exist, our understanding of them within
the field of Human-Computer Interaction is still limited.
As such, we developed a large-scale pervasive game called
‘Cargo’, where a semi-autonomous ruled-based agent
distributes a number of text-to-speech instructions to
multiple teams of players via their mobile phone as an
interface. We describe how people received, negotiated and
acted upon the instructions in the game both individually
and as a team and how players initial plans and expectations
shaped their understanding of the instructions.
Author Keywords
Human-agent interaction; in situ; instructions; pervasive
games
ACM Classification Keywords
H.5.2 [Information Interfaces and Presentation]: User
Interfaces - Interaction styles.
INTRODUCTION
Intelligent interfaces continue to revolutionize the
relationship between humans and computers. A product of
this is that the default and comfortable position of users
instructing and controlling computers is changing. As we
continue to offload complex tasks and responsibility to
machines, we will more frequently experience systems and
interfaces that deliver instructions for us to follow. This role
reversal becomes increasingly important in highly complex,
dynamic and demanding time critical circumstances such as
disaster response. Such complexity will require groups of
humans and intelligent interfaces to seamlessly exchange
instructions in order to effectively co-operate. While expert,
diagnostic, support and recommender systems have been
successfully deployed for some time, to date, exploring and
understanding the instruction of users in HCI is still limited
[26]. Without this understanding, agent based instruction
systems may function inefficiently, or at worst, fail to
achieve compliance from humans. This would be of
particular consequence in safety/time critical systems.
In light of this, our goal in this paper is to probe a number
of issues centered on how people respond to instructions
from a semi-autonomous agent-based system. In particular,
we are interested in investigating:
How do people make sense of unstructured or
ambiguous information from a software agent?
How do groups of people work together while
under agent instruction?
What makes people trust instructions, and what
might cause them to not comply?
To explore these issues, we have developed a large-scale,
‘in the wild’ pervasive game called Cargo. Within the
game, a semi-autonomous rule-based agent distributes a
number of voice instructions to multiple teams of players
via their mobile phones as an interface. This approach
allowed us to study the visceral reactions and interactions
of a large number of human teams receiving instructions in
situ, in real time and under pressure. The results highlight
the process by which players interpret instructions,
negotiate their meanings, as well as how these are
intertwined with the relationship between the players and
the agent. We conclude the paper with a number of
emerging design recommendations to consider when
creating agent systems which instruct teams of humans.
BACKGROUND
Within the field of Human-Computer Interaction, there is a
wide range of literature on the interaction between humans
and agents. However the tendency is to focus on a one-to-
one relationship. The functionality and practical application
of such collaboration is limited to specific types of
problems and tasks. When we begin to consider
increasingly large-scale complex environments and
challenges, such relationships start to lose value. Hence,
one growing field of research in human-agent interaction is
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