CAAD Futures 2011 : Designing Together, ULg, 2011
© P. Leclercq, A. Heylighen and G. Martin (eds) 785
Combined Digital & Physical Modeling with Vision-Based
Tangible User Interfaces : Opportunities and Challenges
HSIAO Chih-Pin
1
and JOHNSON Brian
2
1
College of Architecture, Georgia Institute of Technology, USA
chsiao9@gatech.edu
2
College of Built Environments, University of Washington, USA
brj@uw.edu
Abstract. Designers in architectural studios, both in education and practice, have
worked to integrate digital and physical media ever since they began to utilize
digital tools in the design process [1]. There are benefits of working in the digital
domain as well as benefits of working physically; confronting, or seeming to
confront, architects with a difficult choice. Emerging strategies for human-
computer interaction such as tangible user interfaces and computer vision
techniques present new possibilities for manipulating architectural designs. These
technologies can help bridge between the digital and physical worlds. In this
paper we discuss some of these technologies, analyze several current design
challenges and present a prototype that illustrates ways in which a broader
approach to human computer interaction might resolve the problems. The
ultimate goal of breaking down the boundary between the digital and physical
design platforms is to create a unified domain of "continuous thought" for all
design activities.
1. Introduction
Architectural design is a challenging cognitive activity, involving tactile, spatial,
and auditory perception and "wicked problems" [2]. Buildings are almost
invariably unique, inappropriate on another site, in another climate, or with other
functionality and requirements. Architects must often address conflicting goals
using limited information, and seeking a solution that harmonizes the parts in a
process sometimes referred to as "puzzle making" [3]. The process is complex