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doi:10.1093/iwc/iws016
Theatre, PlayDoh and Comic Strips:
Designing Organic User Interfaces with
Young Adolescent and Teenage
Participants
Janet C. Read, Daniel Fitton and Matthew Horton
Child Computer Interaction Group, University of Central Lancashire, Preston PR1 2HE, UK
∗
Corresponding author: jcread@uclan.ac.uk
This paper presents the process and outputs from a participatory design activity with secondary
school children whose task was to design organic user interfaces (OUIs) for use in energy-aware
applications. Although experienced in participatory design sessions with children and teenagers, the
design team faced three new challenges in this work: how to convey the idea of OUIs, how to facilitate
the pupils to design OUIs and how to interpret the OUI design ideas. To convey the ideas of OUI, the
Obstructed Theatre method, used in other studies with children and teenagers, was used. In this work,
the salient features of the OUI conveyed in the theatre were: its malleability, its potential to bend and
change shape, its association with the body and its novelty. To facilitate the design, three scenarios of
increasing user interface complexity were conveyed in the theatre; and three different media (i) slime
and pipe cleaners, (ii) PlayDoh and small Lego bricks, (iii) fabric and sticky shapes that afforded the
creation of designs representing future organic interactive technologies were deployed. To enable the
design team to make sense of the resulting designs, a Comic Strip approach was used to capture the
changes in the designs as they demonstrated interaction. The paper explores this work from three
perspectives; first, the effectiveness of the Obstructed Theatre approach to convey requirements of
OUIs, secondly, the effectiveness of the three media used in the design sessions to encourage design
solutions for OUIs and thirdly, the quality and relevance of the design ideas generated in the sessions
and communicated to the design team using the Comic Strips and their applicability to other contexts.
The paper concludes with some thoughts on methods and materials that could be used to encourage
design ideas for OUIs and offers some of the participants more innovative ideas for the research and
development community.
STUDY HIGHLIGHTS
• Identification of key challenges for carrying out participatory design of OUIs
• The creation of three tools to carry out participatory design of OUI with teenagers
• An extensive study using novel materials to inspire the design of OUIs
• A rich set of 27 diverse organic user interface design ideas
Keywords: design methods; teenagers; participatory design; organic user interfaces; energy use;
children; adolescents
Special Issue Editors: Audrey Girouard, Roel Vertegaal & Ivan Poupyrev
Received 6 October 2011; Accepted 29 October 2012
1. INTRODUCTION
Desktop computing is not exactly disappearing, but it is seeing
its position threatened as devices become smaller, more mobile
and are used less and less in the usual desktop settings. In recent
times, sales of smartphones have exceeded sales of PCs; this
trend was foreseen by the interaction design and the computing
Interacting with Computers, Vol. 25 No. 2, 2013
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