Pires, H. et al Landscape(s) in Second Life Actas do I Congresso Regional Europeu da AISV-IAVS Lisboa, Portugal, 26-28 Setembro 2011 | e-Book 1|19 Landscape(s) in Second Life. The (e)motional along tracks. Helena PIRES 1 ; Ana MELRO 2 ; Mariana LAMEIRAS 3 1 Centro de Estudos de Comunicação e Sociedade of Universidade do Minho, Campus de Gualtar, 4710-057 Braga - Portugal +351253604695, hpires@ics.uminho.pt 2 Centro de Estudos de Comunicação e Sociedade of Universidade do Minho, Campus de Gualtar, 4710-057 Braga - Portugal +351253604695, anamelro@live.com.pt 3 Centro de Estudos de Comunicação e Sociedade of Universidade do Minho, Campus de Gualtar, 4710-057 Braga - Portugal +351253604695, marianalameiras2@gmail.com Keywords: Second Life; landscape; (e)motional tracks, imaginary Introduction We frequently use the term landscape meaning a territory, scenery or even an object of art and its representation. In fact, it is quite difficult to define landscape. In a broader sense, it can be thought as the way we perceive the outside visible world. This means that landscape is determined by “the experience and interpretation of the world according to our internal reactions” (Simmel). Above its component elements, landscape is an invention that results from the consciousness of unity. That is the reason why Georg Simmel or even Anne Cauquelin point out the association between landscape and nature, although they are not the same. As far as landscape is concerned, its definition as an état d'âme implies the liquid character of an “intertextural” experience. In Giuliana Bruno's terms, this means that our memories and imaginations, as we pass through landscape, fashion the geopsychic and (e)motional relationship entailed with places. The purpose of this work is to investigate the role of landscape in (e)motional experiences interfaced by a virtual environment such as the online world Second Life, created in 2003. Considering that both movement and emotions are particularly shaped by virtual reality, this investigation aims to discuss user's practices of experiencing landscape along tracks. Is landscape in Second Life an imaginary representation with no references to real experience? How is landscape virtually interconnected with the (e)motional and memories? In order to answer these questions, the present paper explores several tracks in Second Life through which landscape, as part of the experience, plays a substantial role. To inquire about the way