Mix4Crowds - Toward a Framework to Design
Crowd Collaboration with Science
Alexandre P. Uchoa, Maria Gilda P. Esteves and Jano M. de Souza
PESC/COPPE, Graduate School of Engineering UFRJ, Federal University of Rio de Janeiro, RJ, Brazil
{auchoa, gilda, jano}@cos.ufrj.br
Abstract—Citizen Science projects are characterized by mass
collaboration of ordinary citizens with scientific research. The
advent of new crowdware technologies and the ease of access
made possible by the Internet are reshaping the way people and
scientific organizations work together. However, the particular
nature of this form of collaboration requires a tailored approach
that increases the chances of all involved parties meet their
expectations and achieve their goals. We propose a conceptual
framework to help Citizen Science enterprises in conceiving their
crowdsourcing strategy and designing their collaboration
systems. It departs from basic principles of traditional marketing
models and incorporates the specific requirements of this
increasingly popular but also complex form of web-based
collaborative work.
Keywords— public engagement; mass collaboration; marketing
mix; crowdsourcing; citizen science; crowdware.
I. INTRODUCTION
The demand for knowledge imposed by problems of global
impact are requiring from numerous research areas alternative
models of scientific projects capable of overcoming the
challenge of obtaining and processing increasing amounts of
data. One model that is attracting crescent interest from the
scientific community is Citizen Science, a form of
crowdsourcing in which volunteers are invited to collaborate
with scientists applying some human cognitive ability in large
scale [1], [2], [3], [4], [5]. Thanks to the Internet, Citizen
Science is expanding its reach and establishing itself as a
cheap and viable alternative for scientific investigations that
were previously not viable or restricted to the limited capacity
of professional teams [4], [7].
But some challenges interpose. Purpose-driven
collaborative crowdsourcing, especially the forms that rely on
voluntary web-based cooperation, have to successfully bridge
the rigidity of leadership and the goal orientation typical of
projects with the flexible minded, relaxed and lively
atmosphere that characterizes collaborative virtual
environments [8], [9]. Professional researchers, used to work
between walls and to be conditioned to strict deadlines and
criteria, find themselves depending on the work of amateur
volunteers that, in many cases, are just seeking for leisure [7].
This hybrid nature of Citizen Science requires from the
designers of this type of crowdsourcing systems the ability to
accommodate functionalities and features that simultaneously
satisfy groups that may be quite different. However, there is
still relatively little theoretical and empirical knowledge to
support this quest [3].
Aiming to contribute towards filling this gap, we present in
this paper a conceptual framework to help scientific
organizations with the design of their crowdsourcing systems.
Called ‘Mix for Crowds' (Mix4Crowds), the framework has its
foundations on traditional marketing mix models and employs
a four-dimension approach to help designers find a coherent,
integrated and balanced mix of features and functionalities
that address the requirements and expectations of all
stakeholders, including the crowd. After introducing Citizen
Science and how it relates to collective intelligence initiatives,
we briefly discuss the convenience of employing marketing
tools when developing systems intended to serve and attract
the public. In the following parts, each of the four design
dimensions of the framework is described accompanied by
some suggestions of design aspects and requirements that may
be considered by designers.
II. CITIZEN SCIENCE – THE COLLABORATION OF THE
CROWD WITH SCIENCE
Citizen Science entirely mediated by computer and/or
mobile devices systems is a relatively new paradigm of
distributed scientific collaboration. It combines
crowdsourcing, human computation and crowdware systems
to explore the work force and the collective intelligence of the
crowd towards solving scientific problems. The combination
of mass collaboration of ordinary citizens with the scientific
work of researchers demands from CSCW systems designers
attention both to the task requirements of the research and the
aspirations of potential and actual contributors so that the
collaboration provide the desired results for all parties.
Crowdware systems takes inspiration from groupware and
was defined by Schneider and colleagues [13] as “a class of
systems for supporting virtual and real crowds in order to
provide advanced services anywhere and anytime, connecting
individuals in heterogeneous environments”. Blogs, wikis,
social network services, web-based crowd collaboration
systems and application enabled mobile devices are all forms
of crowdware.
With the help of the appropriate combination of
crowdware systems, volunteers can assist researchers
collecting and/or analyzing massive amounts of data that
cover long periods of time or large geographic areas, e.g.
eBird (ebird.org); or employing some human cognitive ability
in large scale [3] e.g. processing herbarium specimen sheets:
Herbaria@home (herbariaunited.org); classifying images of
galaxies: Galaxy Zoo (galaxyzoo.org) or discovering native
Proceedings of the 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design
978-1-4673-6085-2/13/$31.00 ©2013 IEEE 61