Effectiveness of the Computer Game Democracy 2 as an Educational Medium for Teaching Development Issues in DEVC 10 (Introduction to Development Communication) Jon Paul F. Maligalig and Cleofe S. Torres 1 1 College of Development Communication, University of the Philippines Los Baños College, Laguna, Philippines 4031 ABSRACT This study evaluated the effectiveness of Democracy 2 (D2) as a medium for teaching development issues to undergraduate students taking DEVC 10 at the University of the Philippines Los Baños. A pretest-posttest randomized experimental design was used. One hundred seventeen students enrolled in DEVC 10 in 1 st Semester 2009-10 were randomly selected and distributed as follows: Control (C), no treatment; Experimental 1 (X1), one-hour D2 session; and Experimental 2 (X2), one-hour D2 session and facilitation. One hundred and one respondents completed the experiment. Cognitive and affective learning data were analyzed using weighted means, tests of comparison, and correlation tests. Focus group discussions were used to elicit respondents’ insights on development and their learning experience. Findings show that respondents’ level of awareness on development issues (LADI) was average, while level of computer game experience (LCGE) was below average. ANOVA results show that the difference in cognitive gains was not significant. Comparisons of affective gains reveal that moderate and major attitude changes occurred mostly in X1 and X2. Correlation tests show that LADI, LCGE, and relevant socio-demographics had no relationship with learning gains. In the FGDs, X1 and X2 gave more concrete, specific responses on a global scope; D2 allowed them to engage in higher-order thinking and gain deeper understanding of and appreciation for development. Keywords: Game; Education; Game-based Learning; Medium; Development; Democracy 2 *Jon Paul F. Maligalig Telefax: +63 049 536 3697 Email: jpfmaligalig@devcom.edu.ph