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Author’s Note: Thanks to Melani McAlister, Laura Cook Kenna, Julie Passanante Elman, Kyle
Riismandel, Laurel Clark, Bret Schulte, and Television & New Media’s anonymous reviewer for their
insightful comments on previous drafts of this project.
Television & New Media
Volume XX Number X
Month XXXX xx-xx
© 2008 Sage Publications
10.1177/1527476408323345
http://tvnm.sagepub.com
hosted at
http://online.sagepub.com
“The WarGames Scenario”
Regulating Teenagers and Teenaged
Technology (1980–1984)
Stephanie Ricker Schulte
George Washington University
WarGames (1983), the first mass-consumed, visual representation of the internet, served
as both a vehicle and framework for America’s earliest discussion of the internet.
WarGames presented the internet simultaneously as a high-tech toy for teenagers and a
weapon for global destruction. In its wake, major news media focused on potential
realities of the “WarGames Scenario.” In response, Congress held hearings, screened
WarGames, and produced the first internet-regulating legislation. WarGames engaged a
“teenaged technology” discourse, which cast both internet technology itself and its users
as rebellious teenagers in need of parental control. This discourse enabled policy makers
to equate government internet regulation with parental guidance rather than with
suppression of democracy and innovation, a crucial distinction within 1980s cold war
context. Thus, this article historicizes the internet as a cultural text, examining how
technology and its regulation shaped and were shaped by cultural representations.
Keywords: internet; film; politics; history; teenagers; WarGames
F
rom his bedroom sanctuary, David Lightman (Matthew Broderick) used his
home computer to change failing grades, to impress a girl, and to bring the world
to the brink of global destruction in the 1983 film WarGames. A suburban teenaged
computer-hacker, Lightman spent much of his life exiled in his locked room, unsu-
pervised by his parents, playing on his home computing system. Unmotivated by
high school academic and extracurricular activities, Lightman taught himself to use
a modem to connect with other computers and ultimately unintentionally hacked into
the Pentagon’s defense system.
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Although Joshua, the military’s computer, uttered its
eerily monotone warning “Wouldn’t you prefer a nice game of chess?” Lightman
impatiently pressed on, replying “Let’s play Global Thermonuclear War.”Assuming
he was playing an unreleased videogame, Lightman engaged a realistic war-simulation
program, commanding missiles and tactical maneuvers that nearly brought the
United States and Soviet Union to nuclear war. A critically acclaimed and immensely
popular film, WarGames grossed nearly $80 million and was nominated for four