Simulating Gait and Structural Effects of Aging for Improved Diversity in Virtual
Crowds
Chathika Gunaratne
1
, Prasad Wimalaratne
2
University of Colombo School of Computing
Colombo 7, Sri Lanka
1
chathikagunaratne@gmail.com,
2
spw@ucsc.cmb.ac.lk
Abstract— In real human crowds, diversification is caused by
many factors such as gender, age, skin color, clothing, walking
style, psychology etc., yet most crowd simulation systems rely
only on appearance related variables for diversification. This
research explores improving crowd diversity by simulating the
biomechanical effects of aging in humans within crowd
characters.
Simulated characters were reprogrammed to be able to predict
their behavior through an aging parameter predictor using
support vector regression respective to their age. Data from
gerontology studies recording spinal curvature and walking
pattern deterioration with age were used for training. A spatial
diversity algorithm was designed and implemented to
distribute the resulting variants evenly among each other.
Evaluations were conducted to gauge the impact on the
diversification of the crowd simulation. The results prove that
simulating posture and walking pattern deterioration in older
characters does significantly improve biomechanical diversity
within a virtual human crowd.
Keywords- Simulation; Crowd Simulation; Virtual
Characters; Aging
I. INTRODUCTION
Virtual crowds of autonomous agents are extensively
used in a variety of application domains including video
games, films, psychology and operational research for the
past couple of decades. An important factor contributing to
the degree of realism of crowd simulation is the diversity
between characters within it. If users tend to identify cloned
characters within the crowd it will lead to a decline in the
realism of simulation.
Diversification of individuals within real human crowds
can be attributed to many factors such as gender, age, skin
color, clothing, walking style, level of aggression etc. Out of
these attributes, it can be seen that most crowd simulation
systems prefer to use clothing, skin color and other
appearance related variables to make characters seem less
similar to each other [1].
This paper explores the possibility of improving crowd
diversity by simulating the biomechanical effects of aging in
real humans within virtual characters, i.e. deterioration of
posture and gait pattern with progressing age.
Proving that simulating the biomechanical effects of
aging leads to significant improvement in character realism
and crowd diversity is the main aim of this research. The
goal is to have characters at various stages of postural and
locomotion deterioration at any given time.
This study focuses on:
• Discovering the significance of simulating the
postural/structural effects of aging on character realism.
• Discovering the significance of simulating the
locomotion (walking pattern) changes due to aging on
character realism.
• Exploring the possibility of improving crowd
diversity by having characters at different ages and
displaying different states of biomechanical deterioration.
This paper presents a model that can both generate age-
able characters and also spatially disperse similar characters
further apart within the crowd. Characters within the crowd
are made able to age dynamically with progression of time
and when the simulation speed is increased the
biomechanical deterioration should be visible with
progression of time. The implemented age-able characters
use support vector regression based predictors to predict their
current postural and locomotion parameters in accordance to
their age. Additionally, a local similarity minimization
algorithm has been used to distribute similar agents further
apart from each other. Finally, three user evaluation
experiments have been conducted to study the impact of this
model on users’ perception of crowd diversity.
II. RELATED WORK
A. Biomechanical effects of Aging
The effects of aging in humans are vast and can be
classified into three: facial/skin changes due to age,
biomechanical deterioration and psychological changes.
This study focuses on the biomechanical changes that occur
with age.
1) Gait changes
Biomechanical changes include changes in gait pattern
brought about by frailty, spinal kyphosis and a variety of
other factors. Many studies have been conducted to study
these changes in both clinical and pedestrian environments,
for the purposes of physiological rehabilitation, traffic light
timing at pedestrian crossings etc. Human gait testing can
vary from simple speed tests to more complicated structured
tests such as the Timed Up and Go test carried out by
Steffen et al [2].
2013 10th International Conference Computer Graphics, Imaging and Visualization
978-0-7695-5051-0/13 $26.00 © 2013 IEEE
DOI 10.1109/CGIV.2013.13
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