1 Cyberarchaeology: a Post‐Virtual Perspective Maurizio Forte Abstract In this contribution I want to discuss the definition of cyber‐archaeology in comparison with its predecessor, virtual archaeology (VA), and the new applications deriving from a different theoretical and methodological approach. Cyberarchaeology (CA) represents the postmodern evolution of virtual archaeology, its cybernetic code (Bateson, 1972). If VA has been “model oriented”, aimed at the 3D reconstruction of models of the past, CA is instead aimed at the development of interactive and immersive cyber worlds it is in the domain of hyperreality. I use hyperreality in its cybernetic sense, that is, a domain where the information is increased, interactive, and simulated. I argue that even if digital technologies are tools mediating empirical analyses, they are able to create an enormous amount of information, almost in real time, and experienceable in simulation processes. The outstanding evolution of digital technologies and techniques of data recording have had a great impact on archaeological research. The first effect of this revolution was an increased number of projects and applications strongly technologically oriented; the following one was the raising of new research questions (theoretically‐ driven).