Metadata Enhanced 3D Content Search for Real-
Time Visualization of 3D Digital Assets
Alexia Kolosova
STARC Department
The Cyprus Institute
Nicosia, Cyprus
a.kolosova@cyi.ac.cy
Sorin Hermon
STARC Department
The Cyprus Institute
Nicosia, Cyprus
s.hermon@cyi.ac.cy
Abstract— This paper presents a virtual 3D repository that
incorporates user activity to its content selection procedures, in
order to deliver personalized results on a real-time basis. This is
achieved by embedding a metadata-based search engine to the
repository interface in order to facilitate object discovery. This
search mechanism takes advantage of the rich metadata
describing the 3D content stored in our repository. Several
algorithms are used to extract information from the metadata
files in order to provide the search options, as well as the
information resulting from the user selections. The main
challenges we have to address concern the algorithmic efficiency,
as well as the relevance of results related to user requirements.
Keywords— virtual m useum; 3 D r epository; m etadata; c ontent
search
Introduction
During t he l ast de cade, m useums a nd i nstitutions f rom a ll
over t he w orld ha ve de veloped t he ne ed for a s trong o nline
presence t hat woul d pr ovide no n-physical access t o cu ltural
heritage content – i.e. the creation of a virtual museum[1]. This
newfound approach derived from the fact that several museums
lack ex hibition s pace, w hile t here i s al so t he n eed t o en sure
proper preservation of archaeological artifacts. Along with the
use of c ost-effective te chnological t ools a nd methods t hat are
widely a ccessible nowa days, t he di stribution a nd
demonstration of di gital cultural he ritage c ontent w as
facilitated acr oss t he Web. H owever, several l imitations s till
exist that hold t hese a pplications ba ck from t heir great
potential.
A main problem is that many of these applications are not
user-oriented, m eaning t hat they do not i ncorporate a ny us er
functionality or interface mechanisms to help users select what
content t hey w ant t o s ee. Thus, t he u sers interact m ore
passively by s imply na vigating i nto t he vi rtual s paces,
sometimes f orcing t hemselves t o read information about
objects that are not so appealing to them. Furthermore, as time
goes by cultural heritage gets destroyed, so the need for proper
preservation of t he cu ltural h eritage o bjects i ncreases.
Researchers, ar chaeologists o r ed ucators m ay f ace t he n eed t o
study 3D content virtually in the future, so they should have the
opportunity t o do s o. F rom this pe rspective, a us er-oriented
search interface would be of great importance to this category
of users, as they would have the control over what they choose
to study and also select it by their terms of search, e.g. based on
a specific chronology.
This information is already provided in the rich descriptive
metadata f iles t hat ar e s tored i n o ur database. M etadata
nowadays are considered to be one of the most powerful ways
of gathering and distributing self-describing information about
digital c ontent [ 2]. T hus, i t is im portant to t ake a dvantage of
them i n o rder t o f acilitate object d iscovery. A lso, m etadata
schemas are continuously altered in order to correspond to the
increasing needs of the context area that they are applied to. A
dynamic metadata-based search would profit from this, as any
alterations woul d p ossibly mean f urther e xtension a nd
optimization of the search mechanisms.
In t his pa per we a im t o s how t hat t he i ntegration o f a
metadata-based search engine to the interface o f a 3D
repository could help users obtain meaningful results according
to their interests, thus saving time and effort in searching. We
study t he ef ficiency an d ef fectiveness of t he a lgorithms b eing
used. A dynamic real-time search mechanism can tolerate little
to m inimum delay, s o t he a lgorithms applied should be
efficient. Finally, we ove rview t he r esults obt ained i n s everal
different search cases in order to study the degree of correlation
with their corresponding optimal result sets.
The r emainder of t his paper i s s tructured a s follows. In
Section 1 we give an overview of the work previously done in
this field. A brief description of the interface layout is given in
Section 2. I n S ection 3 we give a d escription o f t he process
followed by t he u sers when t hey i nteract with t he i nterface.
More technical details that concern the system architecture are
presented i n S ection 4. Later, i n S ection 5 w e describe t he
algorithms used for the data retrieval and their limitations. An
overview of the results obtained by several sample search cases
is p resented i n S ection 6 . Finally, in S ection 7 we p resent t he
conclusions, limitations and future work.
I. PREVIOUS WORK
Several a pplications ha ve be en pr oposed i n or der t o pr omote
the i dea o f a v irtual museum. T hese v ary b etween s imple
interfaces that exhibit 2D [3, 4] and 3D [5] content, and more
complex ones that incorporate virtual [6] and augmented reality
environments [ 7] with na vigation possibilities. Other p rojects
exist that provide search mechanisms on t heir interfaces [8] in
order to retrieve metadata for content demonstration purposes.
Some of t hem us e metadata not onl y t o de scribe, but a lso t o
browse through the digital collections [9]. These studies mainly
refer to 2D content.
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