COMMUNITY COORDINATED MULTIMEDIA: CONVERGING CONTENT-DRIVEN AND
SERVICE-DRIVEN MODELS
Jiehan Zhou, Mika Rautiainen, Mika Ylianttila
MediaTeam, Information processing laboratory, Dept. of Electrical and Information Engineering,
University of Oulu
{first name. surname}@ee.oulu.fi
ABSTRACT
Human experience is being extended and enhanced by
collaboratively consuming electronic and networked content
and multimedia-intensive services. This technical
phenomenon is addressed by our generalized Community
Coordinated Multimedia model in this paper. Content-driven
and service-driven models are identified and a converged
CCM model is introduced. Characteristics of Community
Coordinated Multimedia are specified and challenges for
developing a technological framework are presented.
Index Terms --Multimedia, content, communities,
sharing, services
1. INTRODUCTION
Personal experiences emerge from the active participation in
events or activities and lead to the accumulation of
knowledge, skill and enjoyment. This is made possible by
ever-growing amount of networked multimedia content and
services together with growing penetration of broadband
Internet connections. Collaborative use of multimedia and
services empowers people to experience the real world and
share it with other people.
The shift towards focusing on human experience is
manifested by several web services that have become
popular in recent years; such as Wikipedia [1], Flickr [2],
YouTube [3], Joost [4] and Google Maps [5]. Wikipedia [1]
offers a web platform in which anyone can edit and add an
article to a collective encyclopedia. Flickr [2] provides a
photo sharing website, web services suite and an online
community platform where the user can upload, view and
share photos with others over the Internet. YouTube [3] is a
web site similar to Flickr, where the user can upload, view
and share video clips. Joost [4] is a system for distributing
television shows and other forms of video over the Internet.
Google Maps [5] is a free on-line map service offering street
maps, route planner and an urban business locator for
numerous countries around the world. There are research
articles addressing the issues of annotation [6-8], retrieval
[9-10], and metadata generation [11-13] for multimedia
content within a community. There are research articles [14-
18] addressing broadcasting, multicasting, and unicasting of
multimedia service to mobile or fixed users. There are also
research articles and reports [19-21] that address the
development of new multimedia applications and related
challenges. However, none of the studies addresses the
merging of community driven consumption of multimedia
and professionally produced services into a common
framework in a converged way.
This paper addresses the aims of the EUREKA ITEA 2
project CAM4Home
1
that focuses on creating a metadata
enabled content delivery framework to allow end users and
commercial content providers to create and deliver rich
multimedia experiences. In this paper, we first generalize
above described emerging technical phenomena with a term
‘Community Coordinated Multimedia’ (briefly, CCM).
Second, we examine the two basic models of content-driven
and service-driven CCM and propose a converged CCM
model, focusing on entertainment application domain. The
remainder of the paper is organized as follows: Section 2
specifies common concepts related to CCM applications.
Section 3 describes a scenario, inspired and driven by an ice
hockey experience in a hobbyist community. Furthermore,
two basic model types, i.e., content-driven and service
driven models, are examined and a converged CCM model
is proposed in Section 4. Finally, characteristics of the CCM
system and its challenges are discussed in Section 5.
Conclusions and future work are presented in Section 6.
2. BASIC CONCEPTS
Experience consists of active participation in events or
activities, leading to the accumulation of knowledge, skill or
enjoyment. Experiences are being extended and enhanced
collaboratively by utilizing networked and electronic content
and services.
Content is a collection of multimedia elements,
consisting of either directly embedded or referenced URI
(Universal Resource Identifier) multimedia data. Content
1
http://www.cam4home-itea.org/
365 978-1-4244-2571-6/08/$25.00 ©2008 IEEE ICME 2008