Whole-Body Interactions For Very Large Wall Displays
Garth Shoemaker and Kellogg S. Booth
Department of Computer Science
University of British Columbia
201-2366 Main Mall
Vancouver, B.C. V6T 1Z4
{garths, ksbooth}@cs.ubc.ca
ABSTRACT
Very large interactive wall displays do not lend themselves to use
with traditional interaction modalities such as mice and
keyboards. It is necessary that we develop new interaction
methods better suited to such systems. We have taken a body-
centric approach in developing such techniques, where the body
itself is used for input, and an on-screen shadow representation of
the body is employed for feedback. We describe completed work
focusing on the shadow aspect of the proposed method, as well as
currently ongoing work exploring the gestural input aspects.
Categories and Subject Descriptors
H.5.3 [Information Interfaces And Presentation]: Input devices
and strategies.
General Terms
Human Factors
Keywords
Interaction techniques, large wall displays, shadows, whole body
interaction.
1. INTRODUCTION
Computer display hardware technology is advancing at such a
pace that in a relatively short time very large wall sized displays
(e.g. Figure 1) will be practical and affordable. Unfortunately
these advancements in hardware technology have not been
matched by equivalent advancements in interaction technology. It
is clear that the traditional techniques of mouse and keyboard are
not appropriate for such large displays. Mice and keyboards are
designed for users who are stationary and sitting at a desk,
whereas users of wall displays are often standing and mobile.
However, despite a widespread acceptance of the
inappropriateness of keyboard and mouse, no alternate model of
interaction has emerged as dominant.
Several interaction approaches for large displays have been
proposed by researchers. One such approach is based on the
metaphor of touch and pen input. This is intuitive to users, but is
limited in that it only supports point interaction, and also requires
users to be within physical reach of the display. In contrast, other
proposed approaches, such as laser pointers and mid-air gesture
techniques, have the benefit of functioning at a distance from the
display. Unfortunately laser pointer techniques provide limited
awareness information to collaborators, and many gesture-based
techniques are difficult to learn.
Based on what is known of how people interact in the physical
world with whiteboards, tables, and other tools, we believe that
there are several requirements that any interaction technique must
fulfill in order to be widely adopted in the long term. First, such a
technique must be usable at a distance from the display. Second,
the technique must provide rich awareness information to users,
collaborators, and observers. Third, such a technique must provide
a body-centered interaction experience. The details of each of
these requirements are discussed in later sections.
This position paper describes ongoing work involving the
development of interaction techniques for large wall displays.
Early stages of work involved the development of a novel
shadow-based interaction technique that supports interaction at a
distance, and provides rich awareness information. We are in the
process of extending this early in order to evaluate it in realistic
scenarios as well as to develop support for richer body-centered
interaction.
2. RELATED WORK
Many researchers have explored the use of a user's body for
interaction with large displays. We discuss that work here.
First, highly influential early work by Krueger et al. [4] explored
the use of silhouettes for supporting interaction with large
displays. This work was exploratory, and focused on interaction
for the sake of artistic expression, but nevertheless has served as
© Garth Shoemaker and Kellogg S. Booth 2008.
Published by the British Computer Society
Figure 1. Collaboration around a large display (mockup).