1 Introduction
Perception requires the brain to produce a coherent and unique percept on the basis
of ambiguous sensory information. Because the input often underspecifies the nature of
the stimulus, our perceptual systems sometimes give rise to illusions and other sorts of
errors öfor example, when sitting in a stationary train while watching the neighboring
train pull out of the station. This phenomenon is called visually induced self-motion, or
vection (Mach 1875; Fischer and Kornmu« ller 1930). This sort of linear vection (Young
et al 1973; Berthoz et al 1975; Pavard and Berthoz 1977) occurs because whole-scene
motion signals induce self-motion perception, and the sensory inputs arising from
steady motion of the self through a stationary environment are in fact identical to
those produced by a moving scene past a stationary observer.
In addition, rotating patterns produce, in the simplest case, circular vection, which
can be elicited when the surrounding pattern rotates around the mid-body axis of an
upright observer. In this case, observers feel as if they themselves are rotating in the
opposite direction to the actual rotation. Moreover, rotations of the scene around
the line of sight produce roll vection. Dichgans et al (1972) used a display of random
texture, which contained no orientation cues to the visual vertical to produce such
roll vection; this stimulation induces the visual sensation that the observer is continu-
ously rotating, which conflicts with extraretinal gravity-receptive information signaling
no change in posture. This conflicting sensory information results in an illusory shift
of the internal representation of the direction of gravity, which leads observers to feel
that their bodies are tilted öand also leads observers to perceive a vertical line as tilted
in the same direction. Studies in weightlessness have shown even stronger effects of
roll-vection stimulation than occur when gravity is present (Young et al 1986a, 1986b).
Studies of vection generally emphasize the role of sensory stimulus properties, and
focus almost exclusively on bottom ^ up processing. For example, much has been
discovered about the role of velocity and spatial frequency (Lestienne et al 1977), area
and size of stimulation (Brandt et al 1973), relative motion and distance between
foreground and background (Howard and Heckmann 1989; Howard and Howard 1994;
Nakamura and Shimojo 1999), and the type of visual motion pattern used to elicit vection
(Andersen and Braunstein 1985). In addition, the neural mechanisms underlying these
Mental imagery of visual motion modifies the perception
of roll-vection stimulation
Perception, 2001, volume 30, pages 945 ^ 957
Fred W Mast, Alain Berthozô, Stephen M Kosslyn
Department of Psychology, Harvard University, William James Hall, 33 Kirkland Street, Cambridge,
MA 02138, USA; e-mail: fmast@wjh.harvard.edu; ô Laboratoire de la Physiologie de la Perception
et de l'Action, CNRS et Colle© ge de France, 11 place Marcelin Berthelot, F 75005 Paris, France
Received 8 June 2000, in revised form 2 May 2001
Abstract. When viewing a wide-angle visual display, which rotates in the frontoparallel plane
around the line of sight, observers experience an illusory shift of the direction of gravity; this
shift leads to an apparent tilt of the body and displaces allocentric space coordinates. In this
study, subjects adjusted an indicator to the apparent horizontal while viewing a rotating display.
To determine whether top ^ down processes could affect the illusion, the subjects were asked to
visualize a rotating configuration of dots onto a blank central portion of the moving visual field.
Visualizing dots and actually viewing the dots deflected the spatial judgment in very similar ways.
These results demonstrate that top ^ down processing can affect allocentric space coordinates.
DOI:10.1068/p3088