An Overview of Social Simulation Research in Brazil
Jaime Sim˜ ao Sichman
Intelligent Techniques Laboratory (LTI)
Universidade de S˜ ao Paulo (USP)
S˜ ao Paulo, SP, Brazil
jaime.sichman@poli.usp.br
Antˆ onio Carlos da Rocha Costa, Diana Adamatti, Grac ¸aliz Pereira Dimuro
Laboratory of Environmental and Social Modelling and Simulation (LAMSA)
Universidade Federal do Rio Grande (FURG)
Rio Grande, RS, Brazil
{ac.rocha.costa, dianaada, gracaliz}@gmail.com
Fernando Buarque
Computational Intelligence Research Group (CIRG)
Universidade de Pernambuco (UPE)
Recife, PE, Brazil
fbln@ecomp.poli.br
Pierre Bommel
Centre de coop´ eration internationale en recherche agronomique
pour le d´ eveloppement (CIRAD)
Montpelier, France
bommel@cirad.fr
Abstract—Presented as a panel at the Third Brazilian
Workshop on Social Simulation (BWSS 2012), held in Curitiba,
Brazil, on October 20th. 2012, this paper presents an overview
of the current research on social simulation in Brazilian
research groups.
Keywords-artificial intelligence, multi-agent systems, multi-
agent-based simulation, agent based social simulation.
I. I NTELLIGENT TECHNIQUES LABORATORY (LTI/USP)
Created in 1997, the Intelligent Techniques Laboratory
(LTI) is a research group that belongs to Escola Polit´ ecnica
(EP), one of the oldest and more prestigious Engineering
schools of Brazil. The laboratory is composed of 3 faculty
members and more than 20 students, including undergradu-
ate, graduate and pos-doc students. LTI’s interest is mainly
Artificial Intelligence, and its multi-agent systems (MAS)
team is leaded by Prof. Jaime Sim˜ ao Sichman. Its webpage
may be found at http://www.lti.pcs.usp.br.
With other colleagues, Prof. Sichman was one of the
founders of the Multi-Agent-Based Simulation (MABS)
domain and the corresponding workshop series [13] [15],
that has been occurring as an associated event of ICMAS
and AAMAS conference since 1998.
According to Castelfranchi [2], research in multiagent
systems may have two complementary perspectives: social
resolution and social simulation. In the first, the design of
certain computer techniques, like coordination and negotia-
tion, are the end of the research, aiming to solve a class
of problems which involves autonomous and distributed
entities. On the second perspective, computer techniques are
means to develop and test social theories. However, even
if it seems more natural that Multiagent Based Simulation
(MABS) should be used in the second perspective, it is also
an important step to produce effective distributed problem
solving systems. In the LTI, we have been using MABS
techniques to tackle these both MAS perspectives.
Regarding the social simulation perspective, our group
have been investigating several mechanisms of partnership
and coalition formation, as well as the effect of social
control, like reputation, in this phenomena.
A first work in this perspective was the PartNET++ [8].
It consists of an experimental MABS tool that uses a new
model based on hyper-graphs for understanding partnership
formation among heterogeneous agents. Based on a previous
tool, the agents of the system have goals to achieve and
actions that lead to these goals, which must be performed by
other agents. When choosing preferred partners, the agents
may have different strategies (utilitarians, substantialists and
misers). In PART-NET, partnerships were restricted to two
agents, and the authors have shown that some social hy-
potheses were validated, i.e., that in heterogeneous societies,
utilitarians should have the best net benefit, followed by
substantialists, then my misers. By using the PartNet++
simulator in several new experiments, it was shown that
results that are valid for partnerships between two agents
can be generalized for multiple agents.
On the other hand, we have experienced in the last decades
a rapid increase in the number of available online e-services.
Agent-based computing has been advocated as a natural
computational model to automate the interaction with those
services, thus enabling the formation of multiagent systems.
In these latter, agents may use trust and reputation as the
main control mechanism and they usually exchange such
information in order to accelerate reputation evaluation.
However, due to the semantic heterogeneity of the different
reputation models, agents interaction about reputation has
to deal with interoperability issues. We have developed an
architecture, called SOARI [10], that enables the semantic
2012 Third Brazilian Workshop on Social Simulation
978-0-7695-4942-2/12 $26.00 © 2012 IEEE
DOI 10.1109/BWSS.2012.31
18
2012 Third Brazilian Workshop on Social Simulation
978-0-7695-4942-2/12 $26.00 © 2012 IEEE
DOI 10.1109/BWSS.2012.31
18