ShineUS: Exploring Preferences in Public Discussion
Dan Chalmers, Paul Calcraft, Ciaran Fisher, Luke Whiting, Jon Rimmer, Ian Wakeman
Informatics, University of Sussex, Brighton, U.K.
Email: D.Chalmers@sussex.ac.uk
Abstract—We propose to demonstrate a system for discussing
posters. The system bridges the physical and virtual, using
QR codes to tag posters and being available through mobile
devices, the web and a projection or large screen view. Control
over visibility of interactions is provided, allowing users to
control their exposure and consider privacy concerns while
making comments on a per-post basis. The use of identity,
integration with Facebook and Twitter, ability to reply and
ongoing availability of the system after the conference all allow
it to take on a social aspect. The deployment will contribute to
our research by providing further data on how such systems,
in particular their visibility controls, are used.
I. I NTRODUCTION
We have a system, “ShineUS”, for supporting discussion
of physical artefacts, which explores how public people
want to be about what they say. This system has benefited
from past experience in public deployments around trust in
markets [1], [2]. The mediation of discussion via the virtual
can have several effects:
• It provides a natural delay in which thoughts can be
framed, widening the circle of discussion to those less
confident about face to face interaction. At the same
time this delay and the use of text inhibits immediate
and interactive clarification, so participants may need
to take more care in articulating their thoughts to keep
a conversation productive, although an exchange which
clarifies thoughts can be a useful process for poster,
questioner and viewers alike.
• It provides a level of anonymity which allows people
to say things they might not say face to face.
• It provides a level of permanence and visibility to a
discussion which may affect the comfort of the less
confident, depending on how busy the physical space
is – allowing a less confident voice to be heard but
exposing the discussion more widely than a one-to-one
conversation.
• The asynchrony of the discussion may lead to interac-
tions which would otherwise have been missed, due to
time and space limits of the physical experience.
The obvious use of this in a conference setting would be to
discuss other demos and/or posters.
Particular attention has been given to exposure and control
over engagement: each comment made provides control over
This work was supported by the Engineering and Physical Sciences
Research Council, grant EP/F064330/1
how the user wishes to share it, so that they can manipulate
how visible they wish to be with each one - will it appear
on the projection, on Facebook, on Twitter? Will it be
anonymous? Does the user want to walk away before their
words appear? These controls relate to privacy, but are more
focused on visibility and control over how the system is
engaged with – rather than access to personal data.
This work is being undertaken within a project which
investigates how to use pervasive computing technologies
to support people in their interactions with other people,
including those that are shy or less confident in presenting
themselves in the current situation. In particular we are
interested in information models and implementations that
manage personal and context data to control presentation of
self and mediate interactions, particularly in performative
settings; and better understand the sense of performance
anxiety and shyness arising from the connectivity and the
more immediate forms of interaction provided by pervasive
computing. The research contribution of this application is in
focusing on ensuring a staging period in public pronounce-
ments, allowing users to prepare themselves for display
following the work of Goffman [3]. The balance of controls
in order to achieve the most suitable presentation of self for a
given situation is very dynamic, depending of social situation
and physical context. This work explores a balance between
sophistication of controls and usability and different aspects
of exposure of a discussion to wider engagement, while still
providing the staging and removal that computer mediated
communication affords the shy, or otherwise less confident,
user.
II. SYSTEM IN USE
The system has a number of components:
1) A server, hosted at the University of Sussex, which
provides web pages and stores comments and user
identities.
2) QR codes, which reflect the server pages for the
various tagged objects at the event
3) A projector (or other public display), driven from
a computer at the event, using a connection to the
server to provide a very public visualisation of the
live comments.
4) Users’ mobile devices, acting as code readers, com-
ment input and comment reading devices. This pro-
vides a more personal visualisation of comments.
PerCom Demos 2012, Lugano (20 March 2012)
978-1-4244-9529-0/12/$31.00 ©2012 IEEE 513