Tactile maps and diagrams need to be carefully
designed in order to be readable by the visually
impaired user. In the Tactile Inkjet Mapping
Project, we attempt to provide a new orientation
for tactile map design through a rigorous
programme of experimental research on design
issues (cognitive tactualization approach). In this
article we discuss three of our studies. The first
study evaluates the use of different background
materials for tactile graphics. The second study
looks at the minimal perceptible distance
between two lines. The third study investigates
the optimal elevation (height off the paper) at
which graphics are produced. We argue that
experimental studies like these represent a
necessary basis for the design of tactile maps.
Introduction
Tactile maps and diagrams have been available in
some form for centuries, and now have increasing
significance in the lives of blind and visually impaired
people for education, work and leisure, as graphical
information becomes ever more prevalent and central
in our daily experience. Methods for the production of
tactile materials continue to be devised, and a range
of materials and processes is currently available, the
most recent of which (e.g. microcapsule paper, Tiger
printer) allow computer-derived images to be printed
more or less directly in tactile form. Nevertheless,
however accurate and nuanced the printing of the
relief image may be, a map or diagram is only as
good as its original design. A poorly designed map is
an illegible map, no matter how well it is printed.
A direct translation of a visual image into a tactile
image generally produces inadequate results. This is
because the tactile modality imposes very different
requirements with regard to spatial layout and
information content of a map or diagram. In
recognition of this fact, a number of guidelines on
tactile map design have been published (Amick and
Corcoran, 1997; Bentzen, 1997; Edman, 1992;
Eriksson, Jansson and Strucel, 2003; Gardiner and
Perkins, 2003). However, these largely reflect
experience-based assumptions and aesthetic
judgements rather than empirical research. Although
these may well result in good ideas and practical
solutions (especially when a feedback loop involving
users of the materials is included), this trial-and-error
approach is generally also quite hit-and-miss. This
state of affairs is not unique to tactile images:
cartographic design and the design of diagrams have
generally been based on aesthetic decisions of
cartographers and designers, some unique design
insights (e.g. Harry Becks’ London Underground
diagram) and, occasionally, on feedback from users
of the materials.
The last 20 years have seen a shift within visual
cartography from a practice-led approach, based on
aesthetic judgements and experience-based
assumptions, to a more scientific approach, which
has attempted to reassess the design of maps by
drawing on findings, and employing research
methodologies, from cognitive psychology (Keates,
1982; MacEachren, 1995). For example, MacEachren
discusses, in the context of cartographic legibility,
research on how components of a visual scene are
detected, discriminated and identified. This research,
which can be termed ‘cognitive visualization’,
recognizes that reading a map or diagram involves a
set of perceptual and cognitive processes.
An empirical approach on the
design of tactile maps and
diagrams: The cognitive
tactualization approach
by Sandra Jehoel, Don McCallum, Jonathan Rowell and Simon Ungar
© 2006 SAGE Publications The British Journal of Visual Impairment • Volume 24 • Number 2 • 2006 • ISSN 0264-6196 67
DOI:10.1177/0264619606063402