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J. W. Strijbos, P. A. Kirschner & R. L. Martens (eds.), What we know about CSCL, 221—243.
© 2004 Kluwer Academic Publishers. Printed in the United States of America.
KREIJNS, K. & KIRSCHNER, P. A.
DESIGNING SOCIABLE CSCL ENVIRONMENTS
Applying Interaction Design Principles
The emergence of new information and communication technologies (ICT) has
enabled development and implementation of innovative e-learning environments.
The new environments support learners according to relatively new pedagogical
paradigms of education such as collaborative learning (Johnson & Johnson, 1994;
Slavin, 1995), constructivism (Bednar, Cunningham, Duffy, & Perry, 1995;
Jonassen, 1994; Palincsar, 1998; Von Glaserfeld, 1995) and competence-based
learning (Keen, 1992; Short, 1984). In addition, these environments allow for
freedom of time and space, meaning that learners can work and learn at any time and
at any place (Ellis, Gibbs, & Rein, 1991). E-learning environments for group
learning are commonly designated in the educational field as computer-supported
collaborative learning (CSCL) environments. Groups using CSCL environments and
exploiting the ‘anytime-anyplace’ characteristic are designated asynchronous
distributed learning groups (DLGs).
In order to design and implement successful CSCL environments, a number of
variables must be examined that determine their success. In almost all cases, the sole
variables under attention of educational researchers are those that deal with the
design of educational functionality in CSCL environments. As a result, CSCL
environments are designed that are predominantly functional (Section 1), supporting
all or a part of the cognitive processes for learning. However, learners only involved
in cognitive processes and missing any possibility to escape from that, because the
CSCL environment forces them to stick on these cognitive processes, will fail to
develop trust, social cohesiveness, and a feeling of belonging to the group (Section
2). In other words, these CSCL environments lack a social functionality. Learners in
such groups will ultimately perform poorly. This observation is confirmed by a
number of researchers from various disciplines, among whom, for example, Cutler
(1996) and Bly, Harrison, and Irwin (1993). Section 3 in this chapter discusses the
implications of a focus on the need to design sociable CSCL environments that
explicitly embed aspects of social functionality.
In discussing sociable CSCL environments, it is important to notice that the
DLGs in question in this chapter are characterised by zero-history and by the fact
that group members do not know each other at the start of the study. In addition, it is
assumed that group members will never meet each other face-to-face during the
course. This kind of characterisation matches the typical distance education student