A Study of the Modification of the Speed and Size
of the Cursor for Simulating Pseudo-Haptic Bumps
and Holes
ANATOLE LECUYER
INRIA
and
JEAN-MARIE BURKHARDT
Paris-Descartes University
and
CHEE-HIAN TAN
INRIA
________________________________________________________________________
In previous work on so-called pseudo-haptic textures we investigated the possibility of simulating sensations of
texture without haptic devices by using the sole manipulation of the speed of a mouse cursor (technique called
hereby Speed technique). In this paper, we describe another technique (hereby called Size technique) to enhance
the Speed technique and simulate texture sensations by varying the size of the cursor according to the local
height of the texture displayed on the computer screen. With the Size technique, the user would see an increase
(decrease) in cursor size corresponding to a positive (negative) slope of the texture.
We have conducted a series of experiments to study and compare the use of both the Size and Speed technique
for simulating simple shapes like bumps and holes. In Experiment 1, our results showed that participants could
successfully identify bumps and holes using the Size technique alone. Performances obtained with the Size
technique reached a similar level of accuracy as found previously with the Speed technique alone. In
Experiment 2, we determined a Point of Subjective Equality between bumps simulated by each technique
separately, which suggests that the two techniques provide information that can be perceptually equivalent. In
Experiment 3, using paradoxical situations of conflict between the two techniques, we have found that
participants’ answers were more influenced by the Size technique, suggesting a dominance of the Size
technique over the Speed technique. Furthermore, we have found a mutual reinforcement of the techniques, i.e.,
when the two techniques were consistently combined, the participants were more efficient in identifying the
simulated shapes. By conducting Experiment 4, we further observed the complex interactions between the
information associated with the two techniques in the perception and in the decision process related to the
accurate identification of bumps and holes.
Taken together, our results promote the use of both techniques for the low-cost simulation of texture sensations
in applications such as videogames, internet, graphical user interfaces, etc.
Categories and Subject Descriptors: H.5.1 [Information Interfaces and Presentation]: Multimedia
Information Systems–artificial, augmented, and virtual realities; H.5.2 [Information Interfaces and
Presentation]: User Interfaces–evaluation/methodology; haptic I/O; input devices and strategies; user-centered
design; H.1.2 [Information Systems]: User/Machine Systems–human factors; human information processing
General Terms: Design, Experimentation, Human Factors, Performance
Additional Key Words and Phrases: Pseudo-Haptic, Texture, Cursor, Control/Display Ratio, Size, Speed,
Bump, Hole
________________________________________________________________________
Main author’s address: Anatole Lécuyer, INRIA Rennes, Campus de Beaulieu, F-35042 Rennes Cedex, France,
anatole.lecuyer@irisa.fr
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