Internet Addiction Disorder and Internet Gaming Disorder are Not the Same
Mark D Griffiths
*
and Halley M Pontes
International Gaming Research Unit, Psychology Division, United Kingdom
*
Corresponding author: Mark D Griffiths, International Gaming Research Unit, Psychology Division, Nottingham Trent University, Burton Street, Nottingham, NG1 4BU,
United Kingdom, Tel: 0115-8482401; E-mail: mark.griffiths@ntu.ac.uk
Received date: December 04, 2014, Accepted date: December 08, 2014, Published date: December 12, 2014
Copyright: © 2014 Griffiths MD, et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted
use, distribution, and reproduction in any medium, provided the original author and source are credited.
Internet Addiction and Internet Gaming Addiction are
Not the Same
Over the last 15 years, research into various online addictions has
greatly increased [1]. Alongside this, there have been scholarly debates
about whether internet addiction really exists. Some may argue that
because internet use does not involve the ingestion of a psychoactive
substance, then it should not be considered a genuine addictive
behavior. However, the latest (ith) edition of the Diagnostic and
Statistical Manual of Mental Disorders (DSM-5) [2] re-classiied
Gambling Disorder as an addiction disorder rather than a disorder of
impulse control as it was in the past. he implications of this
reclassiication are potentially far-reaching. he most signiicant
implication is that if an activity that does not involve the consumption
of intoxicants (i.e., gambling) can be a genuine addiction accepted by
the psychiatric and medical community, there is no theoretical reason
as to why other problematic and habitual behaviors (e.g., shopping,
work, exercise, sex, video gaming, etc.) cannot be classed as a bona ide
addiction.
Even among scholars who believe internet addiction exists, there
have been debates in the ield about whether researchers should study
generalized internet addiction (i.e., the totality of all online activities)
and/or speciic addictions on the internet such as internet gambling,
internet gaming and internet sex [3,4]. Since the late 1990s, Griiths
[4,5] has constantly argued that there is a fundamental diference
between addictions on the internet, and addictions to the internet. He
argued that the overwhelming majority of individuals that were
allegedly addicted to the internet were not internet addicts but were
individuals that used the medium of the internet as a vehicle for other
addictions. More speciically, he argued that internet gambling addicts
and internet gaming addicts were not internet addicts but were
gambling and gaming addicts using the convenience and ubiquity of
the internet to gamble or play video games [4].
Prior to the publication of the latest DSM-5 [2], there had also been
debates as to whether internet addiction should be introduced into the
text as a separate disorder [6-8]. Following these debates, the
Substance Use Disorder Work Group (SUDWG) recommended that
the DSM-5 include a sub-type of problematic internet use (i.e., internet
gaming disorder [IGD]) in Section 3 (Emerging Measures and
Models) as an area that needed future research before being included
in future editions of the DSM [7]. However, far from clarifying the
debates surrounding generalized versus speciic internet use disorders,
the section of the DSM-5 discussing IGD noted that:
“here are no well-researched subtypes for Internet gaming disorder
to date. Internet gaming disorder most oten involves speciic Internet
games, but it could involve non-Internet computerized games as well,
although these have been less researched. It is likely that preferred
games will vary over time as new games are developed and
popularized, and it is unclear if behaviors and consequence associated
with Internet gaming disorder vary by game type…Internet gaming
disorder has signiicant public health importance, and additional
research may eventually lead to evidence that Internet gaming disorder
(also commonly referred to as Internet use disorder, Internet addiction,
or gaming addiction) has merit as an independent disorder (p.796).
In light of what has been already highlighted in previous research
[9,10], two immediate problematic issues arise from these assertions.
Firstly, IGD is clearly seen as synonymous with internet addiction as
the text claims that internet addiction and internet use disorder are
simply other names for IGD. Secondly – and somewhat confusingly –
it is asserted that IGD (which is by deinition internet-based) can also
include oline gaming disorders.
With regards to the irst assertion, internet addiction and internet
gaming addiction are not the same and recent empirical research
clearly shows that to be the case. For instance, Király and colleagues
[11] examined the interrelationship and the overlap between internet
use disorder (IAD) and IGD in terms of (amongst other variables)
gender, and time spent using the internet and/or online gaming, and
preferred online activities. hey collected their data from a nationally
representative sample of over 2,000 adolescents. hey found that IGD
was much more strongly associated with being male, and that IAD was
positively associated with online chatting, online gaming, and social
networking while IGD was only associated with online gaming. he
authors argued that IGD appears to be a conceptually diferent
behavior than internet use disorder and that their data supported the
notion that IAD and IGD are separate nosological entities. In another
recent cross-cultural study that included 636 participants from China,
Taiwan, Sweden, and Germany [12] the authors examined whether it
was meaningful to distinguish between generalized internet addiction
and online gaming addiction – conceptually framed as speciic internet
addiction. hey found strong empirical evidence suggesting that such
phenomena should be considered separately as the two constructs did
not entirely overlap. A further complicating factor is that many
researchers have used the IAT [13-15] or other non-validated modiied
versions of this test [16,17] to assess online gaming addiction. his
may have been one of the reasons as to why the DSM-5 asserted that
IGD and IAD are the same disorder.
he second assertion that IGD can include oline video gaming is
both baling and confusing. Some researchers consider video games as
the starting point for examining the characteristics of gaming disorder
[10,18], while others consider the internet as the main platform that
unites diferent addictive internet activities, including online games
[19,20]. For instance, Griiths [21] has argued that although all
addictions have particular and idiosyncratic characteristics, they share
more commonalities than diferences (i.e., salience, mood
modiication, tolerance, withdrawal symptoms, conlict, and relapse),
and likely relect a common etiology of addictive behavior. For him,
Addiction Research & Therapy
Griffiths, J Addict Res Ther 2014, 5:4
http://dx.doi.org/10.4172/2155-6105.1000e124
Editorial Open Access
J Addict Res her
ISSN:2155-6105 JART, an open access journal
Volume 5 • Issue 4 • e124