Panoramic Navigator. A Vision Machine for
Expanded Spaces of Representation.
Volker Kuchelmeister*
UNSW University of New South Wales Sydney, College of Fine Arts
ABSTRACT
In this video I present a novel interactive cinema platform, the
Panoramic Navigator, for the expression of stereoscopic 3D
panoramic and multi-viewpoint spaces of representation, in which
participants embark on an embodied journey of discovery.
Keywords: Interactive Cinema, Expanded Cinema, Panorama,
Immersion, Narrative Space.
1 INTRODUCTION
In traditional film or television, with its constraints to standardised
spatial formats, the viewer is always looking through the eye of
the camera into the narrative world that unfolds within the frame.
Even as the image in the window is moving, it is clear that the
director and cinematographer control the movement on screen,
while the audience is restricted to a passive role. Friedberg [1]
described “... the paradox of the mobility of the image versus the
immobility of the spectator”.
With this vision machine, the Panoramic Navigator, I present a
model of spatial correspondence between the virtual and the
representational space, which breaks with the paradigm in
conventional film and television by: substituting the frame for a
virtual window, by overcoming the immobility of the spectator,
and by challenging the traditional notion of linear narrative.
2 PLATFORM HARWARE
The Panoramic Navigator is a custom built 360 degree revolving
projection platform, where the observer controls the aperture
within a panoramic or multi-viewpoint representation by manual
turning the platform (Fig. 1). The panoramic nature of the content
and the 360 degree representation complement each other.
The platform is comprised of a 2m diameter cylindrical rear
projection screen suspended from the ceiling with the rotary
projection platform at its centre. The device utilises electrical slip-
rings for continuous power supply, a high resolution rotary sensor
for angular data and a computer interface for communication with
the image generator. A 3D stereoscopic high-definition projector
with a wide-angle lens and a Mac Mini is fitted on the platform.
The projection is presented as a 3D image, and the viewer is
required to wear active shutter glasses.
3 INTERACTIVITY
The operator manually rotates the platform, and therefore the
projected image, following its circular path. This rotation of the
virtual viewing window around the panoramic screen
continuously reveals new and discrete sections of the image [2].
The spatial correspondence between imagery and the
representational space (the angular position of the window) is
fixed; the image appears to be stationary on the projection surface.
With this tactile and intuitive user interface, a viewer’s
proprioceptive actions in the real space have direct concurrency
with their movements in the virtual space.
Figure 1: Panoramic Navigator platform.
4 CONCLUSION
Observations and a survey of people interacting with this platform
and its imagery, indicate that utilising stereoscopic 3D imaging in
this context challenges a viewer's perception. The virtual window
into the 3D world ‘behind’ the screen surface, or "the membrane
of where surface meets depth", is no longer a fixed entity but a
dynamic frame, in which uncanny interactions occur between the
space depicted and the reality of the installation space.
This effect can activate a viewer's sense of balance by gently
throwing it off, but at the same time, opening up another layer of
interaction and resulting in an impactful embodied experience.
REFERENCES
[1] Anne Friedberg, The Virtual Window: From Alberti to Microsoft.
MIT Press, 2006.
[2] Volker Kuchelmeister. Alberti’s Window v2.0. A Vision Machine
for Expanded Spaces of Representation. Proceedings ISEA 2013,
Published by ISEA, ANAT and the University of Sydney. 2013.
* kuchel@unsw.edu.au
151
IEEE Virtual Reality 2014
29 March - 2 April, Minneapolis, Minnesota, USA
978-1-4799-2871-2/14/$31.00 ©2014 IEEE